This thread is coming from somebody that upgraded from TH8 to TH9, immediately bought all the defensive upgrades I could and started working on offense.
Now, I am a TH10 without any TH10 defenses and decided to go the "TH9.5" route of upgrading.
Obviously, without clan wars the ".5" option would never even be considered. There's no advantage to lower defense if it weren't for those. Therefore most of the arguments I see FOR the .5 approach is better clan war matchmaking and most arguments I see AGAINST are the people who think maxing your base no matter what is best.
Well, my main argument FOR is not for better matchmaking per se, but it two-fold.
First, you are maximizing your ability to continue upgrading your base. We all know the Lab upgrades take longer than defensive upgrades. At TH9 I kept my lab going non-stop and my defense was done weeks before my lab was ever finished (and heroes take longer than both, but that's a whole other thread).
Second, you are maximizing your ability to attack better opponents in war. Each defensive upgrade pushes you up the map and brings in a slightly higher opponent. You are voluntarily matching yourself against better and better opponents. Common sense would dictate to not push yourself higher up that list until you can survive at that level.
The ONLY arguments against going to 9.5 that lend any sort of credibility are not being able to protect your loot and the loot penalty. Unless you have severely rushed your base, the loot protection isn't too much of an issue. Find a good league, good farming base, put your TH outside, and you will get sniped more often than raided until you have a LOT of DE in your storage. As for the loot penalty, that's for you to decide, but at 3-4 weeks into TH10, there is little noticeable difference especially after the new matchmaking system went into effect.
My mini guide to ".5" upgrades include:
- TH1-7, upgrade to the next town hall as soon as you have army camps, lab, spell factory, and farming troops upgraded
- TH8, remain at TH8 until you have most lab upgrades completed, purple walls, level 10 BK, and max defense.
- TH9, don't build Xbows until you have your offensive buildings upgraded. Remain at TH9 until you have 15/15 heroes, most lab upgrades, lego walls, and max defense. When you build Xbows, keep them going to level 3 where they become really useful.
- TH10, don't build infernos until you have 20/20 heroes (preferably 25/25), max freeze spell, and all offensive buildings upgraded. At this point you will be able to compete against other TH10s in your range.
So there's my thoughts on the much-discussed ".5" debate. Any disagreement or dissenting opinions, I would love to discuss. Going this route is what we require in our clan to stay a warring member. This keeps a brand new TH9 or TH10 from being grossly outmatched in war.



