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Thread: New spell: Convert

  1. #1
    Fresh Spawn
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    Post New spell: Convert

    The Convert Spell

    A possible dark elixir spell, if they come to being, the convert spell literally CONVERTS the cc troops of a base into enemy raider troops!!!
    When dropped on an area where cc troops are present, the Convert spell works automagically on the minds of the cc troops to make them attack their own base.

    Attack scenarios:

    • The Convert spell make enemy troops attack their own base, thus high level troops placed near important buildings(Town Hall, Dark Elixir Storage, Gold and Elixir Storages)will attack these buildings, by providing a effective distraction for a limited time.
    • A limit of this spell is that it converts troops only for a limited time, after which the Convert spell's psychomagic wears off, thus high HP troops will tend to survive the conversion period.*


    Defense scenarios:

    • Defending one's base against enemy troops is one thing, but defending one's base from one's own cc troops is another...
    • Not placing the clan castle near defense buildings or placing it near the center of the base are ways to avoid attacks on the base BT the cc troops.
    • Having having tank type troops, like giants in clan castle is safer than high level barbs, archers or pekkas(since they are so tough with insane DPS)
    • Additionally, the clan castle may be place near the edges of the base area, making cc troops mingle with enemy troops, and when the convert spell wears off, the cc troops will disrupt the enemy troops from within!!!


    Extras:

    • Based on the Developers' preferences, the converted troops may either be attacked by the defense buildings ( allowing a higher time limit of conversion), or or not(while keeping the time of conversion lesser).
    • Also, whether the convert effect lasts on cc troops only in the spell area for a limited time or cc troops hit by the convert spell are affected for a set number of seconds even outside the spell range is up to the Developers.


    New Ideas:
    • *The Convert spell may last on cc troops in the range of the spell for the whole duration of the raid, no matter if the cc troops have come out of the spell's range.
    • In addition to this, upgrading the Convert spell can unlock a new advantage: An instant upgrade of 1 level on the affected cc troops making them a longer lasting distraction.


    Thanks to my clan leader Patrick for the New Idea, I hope I get more suggestions from the readers of the forum and this idea may be used in the game.

    PS: If not the Convert spell, why not make a troop that does the same thing ? Or maybe have both ?? Who knows ???
    Last edited by AstroLouise; June 27th, 2015 at 07:52 PM.

  2. #2
    Pro Member Lyle44's Avatar
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    Not a half bad idea, would be a game changer for sure.

  3. #3
    Senior Member KeenWarrior's Avatar
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    Quote Originally Posted by Lyle44 View Post
    Not a half bad idea, would be a game changer for sure.
    So true....

  4. #4
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by Lyle44 View Post
    Not a half bad idea, would be a game changer for sure.
    I see what you did there
    @OP, not a bad idea, any stats you've thought of yet?

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  5. #5
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    Quote Originally Posted by TheOneTheyCallSmasher View Post
    I see what you did there
    @OP, not a bad idea, any stats you've thought of yet?
    I haven't figured any proper figures yet, but let's say that it is unlocked when it is,
    Level 1: Duration - about 5 to 6 seconds ?
    Cost - depends on whether it will be an elixir or dark elixir spell,
    if elixir then mostly between the jump and freeze spells,
    if dark elixir then I'm not sure.

    With each upgrade, the duration of the convert spell may last 1 or 2 seconds more but not more than 10 - 15 seconds I guess.
    Also, when it comes to the convert effect on an individual troop, the time limit I mentioned before refers to the the amount of time the individual cc troop is affected from the time it has entered the spell radius, now as for how long the spell radius is active is a different matter.
    If I had to compare the convert spell with current spells the spell radius time limit would have to be maybe between half the duration to the full duration of the heal spell.

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