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Thread: Feature Request

  1. #1
    Fresh Spawn
    Join Date
    Oct 2014
    Posts
    1

    Feature Request

    I have a few feature request:

    1: In the Defense log gray out the revenge button of any attacker that has an active shield or is online at the moment you open the defense log. Otherwise stop preventing revenge when an attacker has an active shield.

    2: Allow the creation of preset army. This way I can go into a barracks and click a button and have my army start building instead of having to click each set of characters across each barracks.

    3: Allow a second full army to be built. In this case you have your Army camps full and your barracks can hold a second army. So if you Army camp can hold 200 your barracks can hold a second army of 200. Honestly I am not sure how well this one would work but it would be nice to have another army ready to go after a battle.

    4: Allow a user to click on the resource back it the upper right hand corner to see how much they could lose in a worst case.

    5: Allow a spell to be building even though there is no spot for it like what can be done now with troops.

  2. #2
    Forum Superstar JohnnyPC's Avatar
    Join Date
    May 2014
    Location
    On the Meridian of Misery
    Posts
    3,489
    Next time, just one idea per thread, please. Also, read the stickies first, since some of your ideas are ruled out.

    #1 and #2 are ruled out (see red highlights below)

    #3 - doubtful SC would implement it, because they would lose gem sales because less people would have to boost barracks.

    #4 - I think it's a good idea, but keep in mind that if SC were to implement every idea such as this one, our screens would be covered in buttons with layers of complex menus and windows and tabs. It's a fine line between making a game that's easy & attractive to new players (but still good enough for "power users") and making a game that is overly complex and scares away new players. Refer to the wikia and figure out how the % lootable is calculated; soon it will become almost automatic in your head.

    #5 - Frequently requested, would be nice.


    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics

    Graphical Interface Related:
    *Separate tab in chat for troop requests
    *Revenge list indicate online/shielded or currently attackable without having to click each person’s button
    *Ability to hide certain attacks in battle logs
    *Show loot/trophies which were available on battle logs in addition to what was earned
    *When revenge used – defense log includes original attack results (resources/trophies/%/stars)
    *Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
    *Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
    *Add a counter when all builders are busy to indicate when first one will be free
    *Allow iOS Device battery indicator icon to be displayed while in-game
    *Upgrade menu listing all things upgradable
    *Ability to turn on white buffer lines without moving building/decoration
    *Add a League Chat area

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