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Thread: New troop , trap and spell idea

  1. #1
    Trainee
    Join Date
    Jul 2014
    Posts
    16

    New troop , trap and spell idea

    Troop is called the "Trickster" It has 50 Health and deals 23 damage
    Favorite target: Defenses
    Targets: Ground
    Housing Space: 2
    Training time: 2 mins
    Movement Speed: 32 (
    like a goblin)
    It can hop over walls like a hog and they have a DOT(Damage over Time) a poison to be precise that deals damage to anything nearby when they die, lasts for 3 seconds and deals 2 damage per second. The reason being is because if you have multiple tricksters and they all die together, the number will obviously increase but it shouldn't be too bad. If it was a number like 20 per second, having multiple tricksters die would be catastrophic and basically kill anything near it. 60 damage per trickster on death would be MASSIVE. This is basically a ROGUE type troop, that's the reason they run so fast and deal a lot of damage but die quickly. Not OP since they can die pretty fast.

    Spell: Confusion, Defenses become confused and their targeting gets reduced, they can still shoot but they'll miss a lot. Lasts for 4 seconds.

    Trap: Bubble Bomb, this is like a big bomb, but instead of going BOOM and killing all your troops, it a sticky trap and traps them in place, lasts until raid is over or troop dies. Cannot affect:
    Giants, Golems, Heroes and Pekkas.

    That's it, if you have anything to add or think should be changed, please by all means, comment away. If they do implement this troop they can change it to their own taste. Make changes to make it balanced, but imo, it looks pretty well balanced, not too OP and it would be cool to have a sneaky/stealthy rogue type troop.
    Last edited by Suad500; June 24th, 2015 at 05:14 PM.

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