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Thread: Sudden Death

  1. #11
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    Won't work with ties of 100% stars gained. People then go farming, taking one star on the highest possible bases.

  2. #12
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    I leave it to the game designers to work out the details, after all they are the ones who get paid to sit around and work out the specifics. I just wanted to post my suggestion in the forum to see what the other gamers brought to the table

  3. #13
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    Quote Originally Posted by Rbenell View Post
    I leave it to the game designers to work out the details
    They did. They decided on 40% loot each, no XP bonus.

  4. #14
    Senior Member xSnippy's Avatar
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    Plz don't talk in code

    Quote Originally Posted by Santhosh5 View Post
    The attacks should be assigned for those whose Successful attack rate is more [ In both clans in the present war ]


    Example 1:
    If a player[Clan 1] uses his attacks and wins 5 stars then we need to check the same player [ Clan 2 ] [ With 5 wins and whose Town_Hall level is similar to that of [ Clan 1 Player ]

    (Or)
    Town_Hall level of player in Clan 1 = Town_Hall level of player in Clan 2 ( or ) Town_Hall level of player in Clan 1 = Town_Hall level of
    player in
    Clan 2 + 1

    ( or )
    Town_Hall level of player in Clan 2 = Town_Hall level of player in Clan 1+ 1 .
    I speak coding language, just not this one. It doesn't make you look smart.

  5. #15
    Senior Member xSnippy's Avatar
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    Quote Originally Posted by StanHC View Post
    Won't work with ties of 100% stars gained. People then go farming, taking one star on the highest possible bases.
    Idea: When sudden death occurs, every star on the map is gotten rid of.

  6. #16
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    Jenn, that would work too...just thought a sudden death match would be wildly entertaining if implemented correctly. As long as war ties go away I don't care how it gets done. Thanks for your input.

  7. #17
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    It works fine the way it is. Tie is 40%. losing is 30%. even if there is a sudden death, one side is going to lose. Then they will complain for losing that extra 10%. Or they will complain that sudden death isn't working right.

  8. #18
    Centennial Club KingConnor's Avatar
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    How would it be controlled?

    Would it be a 3 player vs 3 player to solve sudden death, or 2v2 or what? Because I don't think a 1v1 would be a viable option due to the fact that some high level clans have REALLY high levels, and they can be REALLY hard to face for anyone, so there needs to be a variable of the other players. Sorry if that's confusing, I was trying to word it out as best as I could.

  9. #19
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    How would it be controlled?

    Quote Originally Posted by KingConnor View Post
    Would it be a 3 player vs 3 player to solve sudden death, or 2v2 or what? Because I don't think a 1v1 would be a viable option due to the fact that some high level clans have REALLY high levels, and they can be REALLY hard to face for anyone, so there needs to be a variable of the other players. Sorry if that's confusing, I was trying to word it out as best as I could.
    Ask the panda holding handguns

  10. #20
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    Just reset stars back to zero and give everyone one more attack. Allow them to gain additional war loot and first clan to reach 20 stars (ie: 10 vs 10 war) is declared the winner. But don't allow them to attack the same bases they attacked in war
    Last edited by Rbenell; June 24th, 2015 at 11:09 PM.

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