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Thread: Sudden Death

  1. #1
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    Sudden Death in the event of a war tie

    In war no one benefits from a tie. How about creating a sudden death match in which each clan is given three additional attacks for a chance to crown a winner? Open to suggestions.
    Last edited by Rbenell; June 23rd, 2015 at 11:52 PM. Reason: No replies. Original title too vague

  2. #2
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    Sudden death layout

    With the base editor you can even create a Sudden death base, where traps, bombs and defenses could be configured differently so the attacker is looking at a fresh base during sudden death round.

  3. #3
    Senior Member ClasherTimothy123's Avatar
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    I like this idea

    I hate when its a draw, you lies most of your war loot.

    This is a fun idea and pretty sure never requested, but who gets to use the 3 attavk? Are the people suggested by the leader?

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  4. #4
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    Good question. I was thinking the clan as a whole get three attacks to use by whomever. Let the clan decide who faces the opponent. The idea is very much in the infant stage that's why I opened it up for discussion.

  5. #5
    Fresh Spawn Santhosh5's Avatar
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    Lightbulb This Helps...

    The attacks should be assigned for those whose Successful attack rate is more [ In both clans in the present war ]


    Example 1:
    If a player[Clan 1] uses his attacks and wins 5 stars then we need to check the same player [ Clan 2 ] [ With 5 wins and whose Town_Hall level is similar to that of [ Clan 1 Player ]

    (Or)
    Town_Hall level of player in Clan 1 = Town_Hall level of player in Clan 2 ( or ) Town_Hall level of player in Clan 1 = Town_Hall level of
    player in
    Clan 2 + 1

    ( or )
    Town_Hall level of player in Clan 2 = Town_Hall level of player in Clan 1+ 1 .
    Last edited by Santhosh5; June 24th, 2015 at 03:43 AM.

  6. #6
    Senior Member piggie's Avatar
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    some sort of tie breaker options will be good.

  7. #7
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    So how long will this tiebreaker last for?

  8. #8
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    Just let leaders of both clans to press Yes for tossing a coin. Will be much faster. And much easier to implement.

    But in all seriousness, prolonging clan war is a terrible idea, especially for less than 24 hours, because of time differences. Some clan may happen to have this additional round, when all its co-leaders are sleeping. :-)

    Clan War ended in tie already has tons of statistics, we just need to figure out what additional stats, besides total star count, may/should be used for determining a winner. :-)
    Last edited by StanHC; June 24th, 2015 at 11:02 AM.

  9. #9
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    I am no fan of prolonged clan wars, in fact I had another suggestion for a forfeit option in cases of all-out obliteration. I would impose a time limit on sudden death that would be just long enough to train troops and launch a single attack.
    Last edited by Rbenell; June 24th, 2015 at 03:18 PM.

  10. #10
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    Why not use the average desrtuction percentage as the tie breaker. Finally those 99% one stars could mean something.
    Leader of: Family Newbies #GCQPLUG
    Level 4 clan. War 2x week.
    No minimum level requirements, just be active.

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