
Originally Posted by
CWGXyn
I have recently acquired my TH7 and am currently in the process of upgrading one of my barracks to level 8 and finishing my elixir collectors (level 11). It takes 4 days for those to complete unless I spend approximately $8 in gems for that 1 building alone. I understand that the company needs to make money - I'm in this business too. I think that the price of "gemming" a completion should be lowered. This is the point I specifically covered in my post. BB offers better diamond prices for stuff like this. I didn't say anything about lowering the real world currency to gems ration. Sorry if you misunderstood.
For example: if I wanted to spend some of my gems I've earned to complete my level 8 barracks, that could cost 3 gems for every hour. This means 72 gems per day, and 288 gems to rush my barracks from 4d to complete. It would be cool to see partial gemming as well - if I only have 100 gems, I can dump 100 (33 hours subtracted) gems to make it just a bit easier. Of course, players (including myself) would be MORE inclined to purchase gems if they went farther. I'd think someone would find a way to exploit partial gemming, but you have a small point here. Still a 1 star caliber idea.
Lastly, there should be a new building - the Gem Storage. ABSOLUELY NOT!!!
As the value of the gems goes down, some rebalancing will need to be done. If a 3% threshold is put on your current amount of gems, it would make gems a valuable resource rather than simply a thing you buy and waste immediately. On top of this, an attacker must 3 star their opponent to receive this bonus. Example: I raid a Town Hall x with 300 gems (simplicities sake; rounding down would be a good idea) and I 3 star them, I have a chance at winning 9 gems. Is this is an unfair system? I think not. Players would be then encouraged not only to raid more frequently if they wish to keep their precious gems, but also to decide; focus on resources such as dark elixir and gold, or go for the 3 star? This new building could be a 1x1; but not a trap. This makes it very easy to hide and also causes very little changes to the game current base composition meta. These numbers are all examples, but you get the idea. I hope you consider this as an idea.