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Thread: New trap idea

  1. #1
    Fresh Spawn
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    Question New trap idea

    A trap that "traps" enemies that can be stored and reused. Upgrading traps allows for more/larger troops to be captured.

    I guess I don't have all the details figured out. But maybe it could work with a prisoner camp or something. Maybe with option to use for attacking or transfer to clan castle??

    But yes like someone mentioned, a trap door.
    Last edited by Babyhillis; June 21st, 2015 at 05:00 PM.

  2. #2
    Pro Member Callywally's Avatar
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    More details please(?)

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  3. #3
    Senior Member xSnippy's Avatar
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    Ideas to make this cooler and better

    The trap originally has 5 space (increasing by 5 each level). It pops up and tries to grab the troop. If it has enough space left, it will. It then proceeds to drop back into the ground. Once it is full, (could take multiple battles) it goes into storage mode. After that last battle is over, and it is in storage mode, it goes into ready mode. When a troop comes within 4 spaces, it activates and the troops are released.

    Why it is balanced:
    -It can't capture air troops
    -Sometimes it captures goblins and golems (terrible defensive troops)
    -If it fills up in the middle of a battle it cannot release until the next battle
    -If it has 4 space left and it jumps up on a troop that takes 5+ space, it has to let it go

    What problem does it combat?
    The air sweeper. It would make air raids MORE common, increasing the Air Sweepers usefulness.

    Have any questions? Lemme know by quoting me!
    Last edited by xSnippy; June 21st, 2015 at 04:00 PM.

  4. #4
    Super Member EliteBanana's Avatar
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    I like it. Maybe like the reverse of the spring trap: a trapdoor? Only occupies one space and can only trap one troop (or two, is they are tier one troops).

    ^I think this would be a semi harmless trap as it doesn't change gameplay very much. Maybe add 2 trapdoors, like the skeleton traps.

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  5. #5
    Super Member 4CH1LL3S's Avatar
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    Quote Originally Posted by xSnippy View Post
    The trap originally has 5 space (increasing by 5 each level). It pops up and tries to grab the troop. If it has enough space left, it will. It then proceeds to drop back into the ground. Once it is full, (could take multiple battles) it goes into storage mode. After that last battle is over, and it is in storage mode, it goes into ready mode. When a troop comes within 4 spaces, it activates and the troops are released.

    Why it is balanced:
    -It can't capture air troops
    -Sometimes it captures goblins and golems (terrible defensive troops)
    -If it fills up in the middle of a battle it cannot release until the next battle
    -If it has 4 space left and it jumps up on a troop that takes 5+ space, it has to let it go

    What problem does it combat?
    The air sweeper. It would make air raids MORE common, increasing the Air Sweepers usefulness.

    Have any questions? Lemme know by quoting me!

    Okay, a golem is terrible at defending, but if you are attacking and a golem is being sucked in, your attack can be ruined...
    Last edited by 4CH1LL3S; June 21st, 2015 at 08:24 PM.
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  6. #6
    Trainee Jman50's Avatar
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    yeah i would make it to were it could only hold 15 troops max and that would be lvl 3 it increases 5 capacity each upgrade but yeah sounds like a good idea
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  7. #7
    Senior Member xSnippy's Avatar
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    Quote Originally Posted by 4CH1LL3S View Post
    Okay, a golem is terrible at defending, but if you are attacking and a golem is being sucked in, your attack can be ruined...
    Thats true... I see your point.

    Wait! I have two ideas:

    1. The Golem can't be sucked in until it is at least level 6. (30 space)
    2. SC could make it so golems (and any troops without camp space stats (golemites, and skeletons)) plus Pekkas cannot be sucked in.

  8. #8
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    This is a really fun idea and I like it.

    One question & one suggestion.

    Question is, what about the war base? Seeing as the war base is unlikely to be attacked numerous time (and sometimes only once) what is the most feasible way to get troops in there? Or is it just not likely to be a factor for war bases?

    Suggestion is, trap should only be able to suck up troops that are vulnerable to spring traps. This would rule out golems and pekkas and royals.

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