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Thread: 2 new additions for traps!!!

  1. #1
    Super Member 4CH1LL3S's Avatar
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    2 new additions for traps!!!

    First: lets start of with the most logic part of my ideas:

    [1] When a balloon dies, they do splash damage, which causes motion on the ground.
    When troops come too close to (make motion near) a trap, the trap does his thing.
    Conclusion: when a balloon crashes, a trap in the radius of the splash would activate.

    Now, to buff this -or just another addition:

    [2] Set a timer on traps. You could place it on like 50% of your traps, and it would work like this:

    Par example: someone attacks you with giant-healer. He places his wall breakers and they run right into your giant bomb (which has a timer on it) and the bomb doesn't explode untill the 5 seconds pass, in that time he probably places his giants, and they will take all the damage of the GB.

    Another example of how it would affect players in champions:
    someone attacks you with GoWiWi. The attacks goes on and the golems stand in your GB (with timer), the bomb doesn't explode on them , but after the 5 seconds the witches will be nearby the GB, which explodes and kills the witches.

    To nerf my idea of the balloons: the traps with a timer on it woun't explode from the splash damage from crashing balloons.


    Thanks for reading!

    Cheers,

    Achilles
    Last edited by 4CH1LL3S; June 21st, 2015 at 01:16 PM.
    I'm in love with this deck. It's amazing for both ladder and grand challenges!

    Clash Royale: Level 11 - Enjoying the game at its fullest but sadly enough after spending around €15



  2. #2
    Super Member 4CH1LL3S's Avatar
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    Sorry for bumping my own thread, but why does nobody say something? Now, I got 36 views on this, without any response...
    I'm in love with this deck. It's amazing for both ladder and grand challenges!

    Clash Royale: Level 11 - Enjoying the game at its fullest but sadly enough after spending around €15



  3. #3
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    You wanna know why?

    It's because the idea is really ♥♥♥♥ty. I mean, if it's gets triggered by troops and then doesn't explode for fiveseconds, the troops could easily be out of the blast radius. Think of Hogs and how quickly they destroy a building. And the first part was worse
    Last edited by Porklips; June 21st, 2015 at 01:25 PM.

  4. #4
    Catherine Theking8133's Avatar
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    Quote Originally Posted by 4CH1LL3S View Post
    First: lets start of with the most logic part of my ideas:

    [1] When a balloon dies, they do splash damage, which causes motion on the ground.
    When troops come too close to (make motion near) a trap, the trap does his thing.
    Conclusion: when a balloon crashes, a trap in the radius of the splash would activate.

    Now, to buff this -or just another addition:

    [2] Set a timer on traps. You could place it on like 50% of your traps, and it would work like this:

    Par example: someone attacks you with giant-healer. He places his wall breakers and they run right into your giant bomb (which has a timer on it) and the bomb doesn't explode untill the 5 seconds pass, in that time he probably places his giants, and they will take all the damage of the GB.

    Another example of how it would affect players in champions:
    someone attacks you with GoWiWi. The attacks goes on and the golems stand in your GB (with timer), the bomb doesn't explode on them , but after the 5 seconds the witches will be nearby the GB, which explodes and kills the witches.

    To nerf my idea of the balloons: the traps with a timer on it woun't explode from the splash damage from crashing balloons.


    Thanks for reading!

    Cheers,

    Achilles
    Don't get the first one, and the second one is bad.

    If I see that my wallbreaker triggered a giant bomb, I'm going to wait those 5 seconds to deploy. (Well, I would if I didn't air raid.)
    My best threads: The Overseer, Flying Shark,Shockwave Spell, Empusa, FLAMEingo
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    Be careful, soon they are going to start charging for pointless threads on the forums too. A lot of you are going to be broke!

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