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Thread: The Termite!

  1. #1
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    Lightbulb The Termite!

    I think a "walls only" dark troop with termite-like abilities would be cool. Say it does 1/4 of a wallbreaker's damage each strike, but it just eats thru the walls and could thus keep attacking until killed instead of blowing itself up. I could see it working equally as a slow, hound- or golem-like hulk with low damage and high HP or a small, fast, goblin-like little bugger. Visually, I think setting 50 of those loose and seeing them eat away at those walls would be really fun to watch.

  2. #2
    Junior Member Kelusion's Avatar
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    More information on stats, and read the stickies...

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    Millennial Club SuperMarc's Avatar
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    I don't see the use in this. Wall breakers and jump spells are all you need.

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    Quote Originally Posted by Kelusion View Post
    More information on stats, and read the stickies...
    Stats come from testing. Not my department.

  5. #5
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    Quote Originally Posted by SuperMarc View Post
    I don't see the use in this. Wall breakers and jump spells are all you need.
    Or you could use minions or dragons or blah blah. Ideally it wouldn't take as long to train a bunch as it would to make a jump spell, and they wouldn't have to be confined to one area. Maybe combine them with a couple healers and they can tear a hole straight through an entire base. It would keep barbs from clumping up if there are more than one hole in a wall or one jump point, making them less susceptible to splash attacks and, hence, semi-useful.

    There are plenty of open spots in the dark barracks, at this point I'd welcome almost anything new. But, I would also appreciate the variety in troop combinations and attack strategies it would bring.

  6. #6
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by Caseman View Post
    Or you could use minions or dragons or blah blah. Ideally it wouldn't take as long to train a bunch as it would to make a jump spell, and they wouldn't have to be confined to one area. Maybe combine them with a couple healers and they can tear a hole straight through an entire base. It would keep barbs from clumping up if there are more than one hole in a wall or one jump point, making them less susceptible to splash attacks and, hence, semi-useful.

    There are plenty of open spots in the dark barracks, at this point I'd welcome almost anything new. But, I would also appreciate the variety in troop combinations and attack strategies it would bring.

    Keep in mind that those openings in DB would ideally be for TH10 players. Not saying it's a bad idea but I think TH10 players would be disappointed if all they got was "walls only" troop
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  7. #7
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    Quote Originally Posted by Jahboy777 View Post
    Keep in mind that those openings in DB would ideally be for TH10 players. Not saying it's a bad idea but I think TH10 players would be disappointed if all they got was "walls only" troop
    I agree with the sentiment, but I don't think that has to be the case. If I'm not mistaken, didn't they switch the order of giants and gobs long after they were established in their original order? They could squeeze it before the hogs or valks, I don't think anyone would have a big issue with it.

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