View Poll Results: Which idea(s) do you support?

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  • Last shot counting in battle

    2 100.00%
  • End of battle drama

    1 50.00%
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Thread: Last Shot / End of Battle Drama

  1. #1
    Pro Member darkedgex's Avatar
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    Lightbulb Last Shot / End of Battle Drama

    So in most sports/competitions that involve a timer/clock of some kind, if you take a shot in the last seconds then any "score" made (even if it doesn't occur until after the timer/clock runs out) still counts. (I'm specifically thinking of basketball here, but other sports have similar rules).

    My idea is, for battles, if you have no troops or spells left and you have troops (specifically troops with ranged attacks) on the field of battle still attacking, if they take a final shot, then their final shot is allowed to do damage even if the troop that took the shot is destroyed or the timer runs out (the battle auto-end doesn't finalize until the last shot has done its damage).

    So really it's two ideas, but closely related:

    • If the timer runs out and a ranged troop shot is in the air, then battle (but not the actual clock) time is extended until that last shot hits its target and damage is calculated. Normal animations for troops disappearing/returning to elixir begin occurring, but that last shot does its damage and then the screen fades out and whatever the end result is gets computed.
    • If the last ranged troops die (with no attack spells or extra troops still available to deploy) their last attacks (if they were successfully put in the air before the timer ran out and before they were destroyed) are allowed to finish before the results are calculated.


    Again, this should make it consistent with most other forms of competition.

    And if SC really wanted to push the drama aspect of this, for a close battle (where the game knows the next structure destroyed will get 50% or if the TH is the target, and in either case they only have a very low % of HP left) the last couple of seconds could be slowed down to emphasize this. :P Maybe even auto-zoom (even if only slightly) on the last attack and highlight the structures health bar.

    For the situation where the structure doesn't get destroyed, leave the health bar up slightly longer than normal as well (to highlight just how close it was). This last bit (longer health bar appearance) would apply to replays as well. The action slow-down may not be relevant for replays if a half-speed option is added.

    Thoughts, comments or ideas to improve?

    PS: Just to be clear, the drama bit in the last paragraphs would only occur if there were no more spells or troops to deploy, in other words it wouldn't interfere with gameplay but highlight ongoing gameplay.
    Last edited by darkedgex; June 19th, 2015 at 09:52 PM.
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  2. #2
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    I don't think it's a bad idea, but since everyone is on equal ground, I'm not sure it would change much because everyone attacking you would have the same advantage. It would have gotten me a few extra war stars.

  3. #3
    Pro Member darkedgex's Avatar
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    Quote Originally Posted by Conqueror777 View Post
    I don't think it's a bad idea, but since everyone is on equal ground, I'm not sure it would change much because everyone attacking you would have the same advantage. It would have gotten me a few extra war stars.
    Thanks for the comment. Yeah, that's one thing that is good about this: it doesn't really change much or give anyone an extra advantage, it just adjusts (every so slightly) a minor gameplay quirk. There will still be "almost there" battles, and if anything this will highlight them depending on how much of this idea is accepted.
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  4. #4
    Super Member 4CH1LL3S's Avatar
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    I also posted this like 6 months ago or something, because I losed an attack with 49% and the queen's shot (that could make the 50%) disappeared cuz she died...

    So I would like to see this implemented, it isn't that much, but it can make the difference between a wik or a loss.
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  5. #5
    Pro Member mhed's Avatar
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    Could make attacking More easy ( no more 99% in war )
    But too easy maybe? Not sure

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  6. #6
    Centennial Club Davidbaker's Avatar
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    Its good, I just don't know about the dramatic ending lol.

  7. #7
    Pro Member darkedgex's Avatar
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    Yeah, the dramatic ending was more an afterthought. Most of us know how close a battle is, afterall, but being able to see it highlighted would be interesting.

    The motivator for this request was more to do with the "at the buzzer" last shots not being counted (unless you happen to have a lightning spell or spare troop left in your inventory). =)
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  8. #8
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    Great idea!

    I love this idea! One time in war I had an archer attacking a building for the 50 percent, I was a shot away from getting it and as my archer shot I ran out of time. I was so sad, I woulda had two stars, but instead I only got one. We ended up tying the war, so that one shot could've won it for us.

  9. #9
    TH9 Tourney Winner TADP0LE's Avatar
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    I've seen this happen. The AQ was the last troop and she was firing on the town hall. The hall was almost down when she went down and her bolts disappeared. I've also seen the AQ fire on the hall, she goes down with low health on TH, but other troops are still up and her bolts don't disappear.
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