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Thread: 3 ideas to stop TROLLS/LOOTERS...

  1. #1
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    3 ideas to stop TROLLS/LOOTERS...

    after reading MANY threads (some of which I totally agree with) complaining about trolls/looters.. most of the ask for penalties for attacking THs below, which is fine but I don't think that would solve the problem, IF they are attacking below their level theu probably already have more than enough loot that a small penalty wouldn't hurt them.

    ANYWAYS I have THREE ideas that MIGHT deter TROLLS..

    1) HIDE AVAILABLE LOOT (and trophies some troll for that too).. if they cant see what they would be getting they would be forced to attack any base that they "think" could be a good raid. this wouldn't guaranteed them a 200000k or 25trophy win.

    2) LIMIT WON LOOT BY PERCENTAGE... IF super cell doesn't want to HIDE AVAILABLE LOOT than the amount of WON loot should be determined by the percentage of damage delt to the base.. for example, IF the attacker destroys 75% of the base he gets 75% of the available loot.

    finally
    3) BUILDING HAS TO BE COMPLETELY DESTROYED... this is for the looters that simply use lightning spells to deal damage to a collector or storage to get a quick 5000k of loot... to minimize this, the structure would have to be completely destroyed before the attacker can get ANY of the loot within it.

  2. #2
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    Quote Originally Posted by elpadrino0331 View Post
    after reading MANY threads (some of which I totally agree with) complaining about trolls/looters.. most of the ask for penalties for attacking THs below, which is fine but I don't think that would solve the problem, IF they are attacking below their level theu probably already have more than enough loot that a small penalty wouldn't hurt them.

    ANYWAYS I have THREE ideas that MIGHT deter TROLLS..

    1) HIDE AVAILABLE LOOT (and trophies some troll for that too).. if they cant see what they would be getting they would be forced to attack any base that they "think" could be a good raid. this wouldn't guaranteed them a 200000k or 25trophy win.

    2) LIMIT WON LOOT BY PERCENTAGE... IF super cell doesn't want to HIDE AVAILABLE LOOT than the amount of WON loot should be determined by the percentage of damage delt to the base.. for example, IF the attacker destroys 75% of the base he gets 75% of the available loot.

    finally
    3) BUILDING HAS TO BE COMPLETELY DESTROYED... this is for the looters that simply use lightning spells to deal damage to a collector or storage to get a quick 5000k of loot... to minimize this, the structure would have to be completely destroyed before the attacker can get ANY of the loot within it.
    First off, 5,000,000 in loot from a single storage?!

    1) Never going to happen
    2) It technically already like this. The more you destroy the more loot you get by %. It shouldn't be based on base % because then, you'd never be able to protect your loot. Doesn't matter how burried your storage are placed if they can get 70% without destroying them and still get 70% of available loot? No way.
    3) Terrible idea. This is basically Boom Beach rules and guess what - Boom Beach ain't as popular as Clash. No thank you.


  3. #3
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    Quote Originally Posted by elpadrino0331 View Post
    after reading MANY threads (some of which I totally agree with) complaining about trolls/looters.. most of the ask for penalties for attacking THs below, which is fine but I don't think that would solve the problem, IF they are attacking below their level theu probably already have more than enough loot that a small penalty wouldn't hurt them.

    ANYWAYS I have THREE ideas that MIGHT deter TROLLS..

    1) HIDE AVAILABLE LOOT (and trophies some troll for that too).. if they cant see what they would be getting they would be forced to attack any base that they "think" could be a good raid. this wouldn't guaranteed them a 200000k or 25trophy win.

    2) LIMIT WON LOOT BY PERCENTAGE... IF super cell doesn't want to HIDE AVAILABLE LOOT than the amount of WON loot should be determined by the percentage of damage delt to the base.. for example, IF the attacker destroys 75% of the base he gets 75% of the available loot.

    finally
    3) BUILDING HAS TO BE COMPLETELY DESTROYED... this is for the looters that simply use lightning spells to deal damage to a collector or storage to get a quick 5000k of loot... to minimize this, the structure would have to be completely destroyed before the attacker can get ANY of the loot within it.
    I disagree. The system is perfect.. And btw k=000 so it is not 200000k it is 200k

  4. #4
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    Quote Originally Posted by Darkdevon View Post
    I disagree. The system is perfect.. And btw k=000 so it is not 200000k it is 200k
    ok so yea, I put too many zeros.. whoopty do basil... I bet you do think it's perfect because your probably one of the people that have absolutely no skill whatsoever and rely on attacking weaker opponents to gain XP and LOOT.
    Last edited by elpadrino0331; June 25th, 2015 at 05:15 PM.

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    Quote Originally Posted by elpadrino0331 View Post
    ok so yea, I put too many zeros.. whoopty do basil... I bet you do think it's perfect because your probably one of the people that have absolutely no skill whatsoever and rely on attacking weaker opponents to gain XP and LOOT.

    I attack whoever I can get the most loot from, as should you. Spend more time playing and less time complaining that its not fair.

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    Quote Originally Posted by elpadrino0331 View Post
    after reading MANY threads (some of which I totally agree with) complaining about trolls/looters.. most of the ask for penalties for attacking THs below, which is fine but I don't think that would solve the problem, IF they are attacking below their level theu probably already have more than enough loot that a small penalty wouldn't hurt them.

    ANYWAYS I have THREE ideas that MIGHT deter TROLLS..

    1) HIDE AVAILABLE LOOT (and trophies some troll for that too).. if they cant see what they would be getting they would be forced to attack any base that they "think" could be a good raid. this wouldn't guaranteed them a 200000k or 25trophy win.

    2) LIMIT WON LOOT BY PERCENTAGE... IF super cell doesn't want to HIDE AVAILABLE LOOT than the amount of WON loot should be determined by the percentage of damage delt to the base.. for example, IF the attacker destroys 75% of the base he gets 75% of the available loot.

    finally
    3) BUILDING HAS TO BE COMPLETELY DESTROYED... this is for the looters that simply use lightning spells to deal damage to a collector or storage to get a quick 5000k of loot... to minimize this, the structure would have to be completely destroyed before the attacker can get ANY of the loot within it.

    Is this just another zapper post?

  7. #7
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    Quote Originally Posted by elpadrino0331 View Post
    after reading MANY threads (some of which I totally agree with) complaining about trolls/looters.. most of the ask for penalties for attacking THs below, which is fine but I don't think that would solve the problem, IF they are attacking below their level theu probably already have more than enough loot that a small penalty wouldn't hurt them.

    ANYWAYS I have THREE ideas that MIGHT deter TROLLS..

    1) HIDE AVAILABLE LOOT (and trophies some troll for that too).. if they cant see what they would be getting they would be forced to attack any base that they "think" could be a good raid. this wouldn't guaranteed them a 200000k or 25trophy win.

    2) LIMIT WON LOOT BY PERCENTAGE... IF super cell doesn't want to HIDE AVAILABLE LOOT than the amount of WON loot should be determined by the percentage of damage delt to the base.. for example, IF the attacker destroys 75% of the base he gets 75% of the available loot.

    finally
    3) BUILDING HAS TO BE COMPLETELY DESTROYED... this is for the looters that simply use lightning spells to deal damage to a collector or storage to get a quick 5000k of loot... to minimize this, the structure would have to be completely destroyed before the attacker can get ANY of the loot within it.
    1- Horrible
    2- horrible
    3- horrilbe

    The system fine and doesn't need to change
    There is already a penalties for attacking townhalls lower than you and that is enough
    Last edited by mhed; June 25th, 2015 at 05:25 PM.

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  8. #8
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    Quote Originally Posted by elpadrino0331 View Post
    ok so yea, I put too many zeros.. whoopty do basil... I bet you do think it's perfect because your probably one of the people that have absolutely no skill whatsoever and rely on attacking weaker opponents to gain XP and LOOT.
    surely its the weaker opponents who lack the skill. the matchmaking only give you players around your th level, if players rush then it's their own fault.

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    It's a nice trolling thread. :-)

  10. #10
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    Quote Originally Posted by elpadrino0331 View Post
    after reading MANY threads (some of which I totally agree with) complaining about trolls/looters.. most of the ask for penalties for attacking THs below, which is fine but I don't think that would solve the problem, IF they are attacking below their level theu probably already have more than enough loot that a small penalty wouldn't hurt them.

    ANYWAYS I have THREE ideas that MIGHT deter TROLLS..

    1) HIDE AVAILABLE LOOT (and trophies some troll for that too).. if they cant see what they would be getting they would be forced to attack any base that they "think" could be a good raid. this wouldn't guaranteed them a 200000k or 25trophy win.

    2) LIMIT WON LOOT BY PERCENTAGE... IF super cell doesn't want to HIDE AVAILABLE LOOT than the amount of WON loot should be determined by the percentage of damage delt to the base.. for example, IF the attacker destroys 75% of the base he gets 75% of the available loot.

    finally
    3) BUILDING HAS TO BE COMPLETELY DESTROYED... this is for the looters that simply use lightning spells to deal damage to a collector or storage to get a quick 5000k of loot... to minimize this, the structure would have to be completely destroyed before the attacker can get ANY of the loot within it.
    Um let's see
    1. No
    2. No
    3. No

    1 is terrible and never going to happen.

    2. No, why would that happen? You get the loot when destroying storages and collectors, mines, or drills. Not after destroying the base.

    3 is ruled out.

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