The Archmage is the most powerfull of all the wizards, and his power does not lie on his regular attacks, but the destructive damage of his abilities.
He has the same damage as a level 5 wizard, and it does not upgrade. However, he has 6 abilities.
Energy Blast-Siphons off the damage defences would inflict 4 seconds after Energy Blast is cast. After 2 seconds he would throw the siphoned damage at the most threatening target within 5 tiles. Unlocks at level 5.
Fire Shield-Deals 5 damage to melee troops that attack the Archmage per second. Unlocks at level 10.
Whirlwind-Summons a wirlwind that tosses enemy troops that it hits to the air. It deals no damage and enemy troops that are hit by wirlwind are invulnerable, and cannot attack. Unlocks at level 15.
Sleep-Puts a target enemy troop/hero/defence to sleep. Your troops will ignore the sleeping, and if they get damaged by splash damage or 25 seconds pass those who have been put to sleep will awaken. Unlocks at level 25
Control Magic- Enables the Archmage to take control of hostile skeletons, golemites, and lava pups. Unlocked at level 30.
Metorite Storm-Rains a shower of meteorites that deal 50 damage per second to every thing in its 9 tile AoE for 10 seconds. He cannot move while doing so. Unlocks at level 35.



