i have an idea of a new spell you can unlock, maybe in th 6-7, where you can place a spell and all defenses and buildings in the target area all slowly take damage/ burns, only for a specific amount of time (30 secs etc.) , it can also set of any bombs that are in the area, aswell as trigger some, not all traps, like spring traps and the air bombs and mines etc. Please tell me if u think this is a good idea or bad... or
i have an idea of a new spell you can unlock, maybe in th 6-7, where you can place a spell and all defenses and buildings in the target area all slowly take damage/ burns, only for a specific amount of time (30 secs etc.) , it can also set of any bombs that are in the area, aswell as trigger some, not all traps, like spring traps and the air bombs and mines etc. Please tell me if u think this is a good idea or bad... or
The time length is a bit overpowered. The usual spell settings are based on damage.
Level 1 (Unlocked at Spell Factory ?) Inferno Spell can deal 50 damage to any buildings affected. Level 2 (Unlocked at Laboratory 6) Inferno Spell can deal 100 damage to any buildings affected. Level 3 (Unlocked at Laboratory 8) Inferno Spell can deal 200 damage to any buildings affected. Modifications to my given settings may be necessary, but this is a start. It is not meant to burn out any structures with one spell, but it is meant to assist your troops in a successful raid.
not sure.. why not just make it an exclusive spell to smoke traps (bombs, ground and air)? the damage part is overlapping with lightning.
Not sure how it would turn out if you can destroy double GBs with this spells.. it might be OP or not worth it, but I think it will surely make it more strategic in war for 2nd and 3rd attack after the traps are exposed.. It's still a hard trade off to take this single spell, but it might be worth it for some strategy like hogs