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Thread: Wizard tower different modes

  1. #1
    Trainee
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    Wizard tower different modes

    So here I will suggest and idea where the wizard tower could be set to three different modes and they would be unlocked at TH 9 (not completely sure) but the level of the tower would not matter

    So the first one is normal. This is just regular splash damgage that the tower normally does.

    The second one is fireball. The base of his podium could glow red/orange and he could have a fireball in his hands. This attack does damage over time but obviously less powerful but still splash. When he hits them he moves onto another target until all the troops in his range are being burned and that is when he just attacks them again and again but without the stacking of damage over time.

    The third idea is freeze. The base of the podium could be ice crystals and he could hold one in his hand. This would only be single target and doesn't do damage. The freeze would be around 2 seconds and it favours high hit point troops such as golems/lava hounds.

    I am open to criticism and any minor changes you would make :P

  2. #2
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    Decent idea.

  3. #3
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    Quote Originally Posted by Jombomb View Post
    So here I will suggest and idea where the wizard tower could be set to three different modes and they would be unlocked at TH 9 (not completely sure) but the level of the tower would not matter

    So the first one is normal. This is just regular splash damgage that the tower normally does.

    The second one is fireball. The base of his podium could glow red/orange and he could have a fireball in his hands. This attack does damage over time but obviously less powerful but still splash. When he hits them he moves onto another target until all the troops in his range are being burned and that is when he just attacks them again and again but without the stacking of damage over time.

    The third idea is freeze. The base of the podium could be ice crystals and he could hold one in his hand. This would only be single target and doesn't do damage. The freeze would be around 2 seconds and it favours high hit point troops such as golems/lava hounds.

    I am open to criticism and any minor changes you would make :P
    Love the idea but the freeze is op

  4. #4
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    Quote Originally Posted by Chaoslorder View Post
    Love the idea but the freeze is op
    Depends how long it would take. Also a bunch of tier 1 troops could take it out because it would only be single target

  5. #5
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    I personally don't like it, but I will thank you for suggesting something different rather than a way to stop DE lightning or donating resources

  6. #6
    Troll Food
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    Yay finally a fresh spawn posted a pretty decent idea (like the first time ever). Will need more statistics for future development, but the idea in general is a good idea.
    Quote Originally Posted by ClasherTimothy123 View Post
    Whenever I see a DE zapping thread i usually see the words "Fresh Spawn"...
    Quote Originally Posted by EverettReef View Post
    SC can't fix stupid.
    Whenever I see a ruled out idea, I see the words "Fresh Spawn" or "Trainee". Please visit my idea.

  7. #7
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    Quote Originally Posted by Victor1234567890 View Post
    Yay finally a fresh spawn posted a pretty decent idea (like the first time ever). Will need more statistics for future development, but the idea in general is a good idea.
    I am not the best on working the stats so the game would be balanced but I do appreciate that u would need some idea. I will leave that up to supercell

  8. #8
    Senior Member Forrester's Avatar
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    If a fresh spawns comes up with a orginal idea that's good to start off with. Then mabye the Cubs can win the World Series

    Quote Originally Posted by raidingisfun View Post
    The true hero is the builders hut! The builder runs into the town hall with the rest of the cowards.
    Reading is difficult don't judge me.

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