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Thread: Loot holes & scavanger dogs

  1. #1
    Fresh Spawn
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    Lightbulb Loot holes & scavanger dogs

    NEW UNITS AND 'BUILDINGS' : LOOT HOLES & SCAVANGER DOGS


    Basically you can bury some of your loot in an unused square on the board, I’m calling it a LOOT HOLE. The loot hole totally protects loot from raids when you haven’t got shields. As it levels up the storage capacity gets higher.

    Loot Hole has quite a high hit point, maybe 5000.

    However….
    There will also be a new unit, a SCAVANGER DOG. Probably no or low hit points so very weak but only thing able at sniffing out buried loot. It can have either a spiral or row search pattern as an option. Spiral being it goes round in an ever increasing circle, Row being that it just goes along a row then advances a row, probably in direction of TH.

    When it discovers loot it starts to dig, attracting attention of other troops to help raid the store, just like destroying any other building. The loot hole must be destroyed to get the loot.

    Why have this?

    What it will do is make those with bigger army camps think about maybe having space for scavenger dogs. If you use it in the height of battle chances are they will be killed. So you would use it at the end of the battle, but here’s the thing:
    • You really need a 100% wipeout so it is safe to drop scavanger dogs without them being killed. That makes it in itself harder because you need a wipeout with less troops.
    • When starting a battle you only know if there is a loot hole, not how much is in it. Might be nothing. Depends on what the defending village has levelled it up to.
    • If discovered, the amount of loot that can be lost is 20%.


    Loot Holes are not buildings that count towards %/stars. They are extra ‘buildings’, like traps don't count towards stars.

    'Loot Holes' are actually something from history - most well known obviously that pirates used to bury theirs. Fits in nicely with the game.



    Town Hall Levels
    TH5 – 1 x Loot Hole
    TH5 – 2 x Loot Hole
    TH8 – Scavanger Dogs


    LOOT HOLE:
    Cost: 500,000 gold
    Hit Points: 5000
    Levelling up:
    L1 – Store 100k loot
    L2 – Store 250k loot
    L3 – Store 500k loot
    L4 – Store 750k loot
    L5 – Store 1m loot
    L6 – Store 2m loot

    SCAVANGER DOG:
    Cost: 5000 ElixirUnit Space: 7
    Hit points: 15 (very weak)
    L1 – Speed 16, Detects loot hole within 1 square
    L2 – Speed 18, Detects loot hole within 1 square
    L3 – Speed 20, Detects loot hole within 2 square
    L4 – Speed 22, Detects loot hole within 2 square



    So there you have it. Adds a new dimension to the game as not only are you looking for actually beating someone but you might uncover really big loot holes and big bonuses.
    Loot holes could be anywhere - might be lucky and find one miles from any defences.
    Last edited by webbysteve; June 16th, 2015 at 05:13 PM. Reason: subscribing to thread

  2. #2
    Centennial Club HoopsU's Avatar
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    I can't really think of a problem with this but I still don't like it.

    Quote Originally Posted by PvtLeeOwned View Post
    That would mean implementing artificial intelligence. One of the charms of this game is troops with artificial stupidity.



  3. #3
    Troll Food
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    Quote Originally Posted by webbysteve View Post
    NEW UNITS AND 'BUILDINGS' : LOOT HOLES & SCAVANGER DOGS


    Basically you can bury some of your loot in an unused square on the board, I’m calling it a LOOT HOLE. The loot hole totally protects loot from raids when you haven’t got shields. As it levels up the storage capacity gets higher.

    Loot Hole has quite a high hit point, maybe 5000.

    However….
    There will also be a new unit, a SCAVANGER DOG. Probably no or low hit points so very weak but only thing able at sniffing out buried loot. It can have either a spiral or row search pattern as an option. Spiral being it goes round in an ever increasing circle, Row being that it just goes along a row then advances a row, probably in direction of TH.

    When it discovers loot it starts to dig, attracting attention of other troops to help raid the store, just like destroying any other building. The loot hole must be destroyed to get the loot.

    Why have this?

    What it will do is make those with bigger army camps think about maybe having space for scavenger dogs. If you use it in the height of battle chances are they will be killed. So you would use it at the end of the battle, but here’s the thing:
    • You really need a 100% wipeout so it is safe to drop scavanger dogs without them being killed. That makes it in itself harder because you need a wipeout with less troops.
    • When starting a battle you only know if there is a loot hole, not how much is in it. Might be nothing. Depends on what the defending village has levelled it up to.
    • If discovered, the amount of loot that can be lost is 20%.


    Loot Holes are not buildings that count towards %/stars. They are extra ‘buildings’, like traps don't count towards stars.

    'Loot Holes' are actually something from history - most well known obviously that pirates used to bury theirs. Fits in nicely with the game.



    Town Hall Levels
    TH5 – 1 x Loot Hole
    TH5 – 2 x Loot Hole
    TH8 – Scavanger Dogs


    LOOT HOLE:
    Cost: 500,000 gold
    Hit Points: 5000
    Levelling up:
    L1 – Store 100k loot
    L2 – Store 250k loot
    L3 – Store 500k loot
    L4 – Store 750k loot
    L5 – Store 1m loot
    L6 – Store 2m loot

    SCAVANGER DOG:
    Cost: 5000 ElixirUnit Space: 7
    Hit points: 15 (very weak)
    L1 – Speed 16, Detects loot hole within 1 square
    L2 – Speed 18, Detects loot hole within 1 square
    L3 – Speed 20, Detects loot hole within 2 square
    L4 – Speed 22, Detects loot hole within 2 square



    So there you have it. Adds a new dimension to the game as not only are you looking for actually beating someone but you might uncover really big loot holes and big bonuses.
    Loot holes could be anywhere - might be lucky and find one miles from any defences.
    I like this idea, but the storage is too op. Maybe nerf it down to 10k, (at lv 1) 20k, 40k, 80k, and 160k of each, and store 100[de], 200, 400, 800, 1,600.
    Quote Originally Posted by ClasherTimothy123 View Post
    Whenever I see a DE zapping thread i usually see the words "Fresh Spawn"...
    Quote Originally Posted by EverettReef View Post
    SC can't fix stupid.
    Whenever I see a ruled out idea, I see the words "Fresh Spawn" or "Trainee". Please visit my idea.

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