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Thread: New Troop Idea, Hobgoblins

  1. #1
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    New Troop Idea, Hobgoblins

    UPDATED: Much like the goblins the hobgoblins would target resource buildings. They would deal 4x damage to all resource buildings. Single target damage type, and targets only ground, They have a housing space of 3 and a training time of 40 seconds. They also have a move speed of 32. They are immune to splash damage, including but not limited to mortars and wizard towers. The hobgoblin will cost dark elixir, specifically 10 dark elixir at rank 1, to 45 dark elixir at rank 5 per hobgoblin. They have 45 hit points at rank 1 and go up to 95 hit points at rank 5. They deal 29 damage per second at rank 1 and 62 damage at rank 5. Their attack range is 0.3 and they can be nicknamed "hobs" instead of "hobgoblins." Description "Can be described as loot-thirsty. These guys don't have to worry about bombs and can just head straight for the goodies."
    Last edited by xFrizzz; June 16th, 2015 at 08:51 PM.

  2. #2
    Senior Member Sman808's Avatar
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    So basically a goblin that takes 5 housing space and jumps walls?

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  3. #3
    Senior Member Jahboy777's Avatar
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    unoriginal

    think of something a th10 would use. everything else is already set

  4. #4
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    Quote Originally Posted by Jahboy777 View Post
    think of something a th10 would use. everything else is already set
    My thought was that if a th11 would be implemented, everyone would be grinding to get a max th11 right? (if upgrading to th11 was worth it) and for a th11, the prices would be pretty expensive. So people would be loot raiding for gold, elixir, and dark elixir to try and upgrade all of their buildings. So say you come across a base with a full dark elixir storage right in the middle of the village, well if you had a couple of these guys in your camps while your other troops focus everything down on the outside and with defenses distracted, just one these guys strategically placed will be able to jump the walls and mow down that dark elixir storage, then moving on to the other surrounding storages, as their favorite target is specifically storages, rather than resource structures in general.

  5. #5
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    Quote Originally Posted by Sman808 View Post
    So basically a goblin that takes 5 housing space and jumps walls?
    Well it is buffed up goblin, it won't be distracted by collectors and mines on the outside, and rather just jump right into the fray headed straight for the storages. They also have more hip points, and tons more damage to storages to get you the loot. The reason their damage is so low but has a high multiplier when attacking storages is to emphasize that they should be used specifically for getting loot, and when the storages are destroyed, they then will go after any remaining mines and collectors (with the damage multiplier).

  6. #6
    Forum Elder nas's Avatar
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    Quote Originally Posted by Sman808 View Post
    So basically a goblin that takes 5 housing space and jumps walls?
    +1


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