View Poll Results: Rate This Idea

Voters
118. You may not vote on this poll
  • *****

    50 42.37%
  • ****

    33 27.97%
  • ***

    17 14.41%
  • **

    6 5.08%
  • *

    12 10.17%
Page 5 of 13 FirstFirst ... 34567 ... LastLast
Results 41 to 50 of 128

Thread: Minotaur - The Mightiest of Troops

  1. #41
    Senior Member KeenWarrior's Avatar
    Join Date
    May 2015
    Posts
    423
    Quote Originally Posted by Jahboy777 View Post
    You and me both buddy! And ideas for new offensive strategies with the Minotaur?
    Maybe: GoMiHeWiLa: Golems for protection. Mino for taking out defences or walls. Healers for the wiz that would clean up. And lava hounds to protect your healers and also clean up.

  2. #42
    Senior Member Jahboy777's Avatar
    Join Date
    Jun 2015
    Posts
    272
    Quote Originally Posted by KeenWarrior View Post
    Maybe: GoMiHeWiLa: Golems for protection. Mino for taking out defences or walls. Healers for the wiz that would clean up. And lava hounds to protect your healers and also clean up.
    Interesting strategy using lava hounds to protect healers... But just to clarify, since Minotaurs target all walls first, it's very unlikely it will ever target a defense. Unless you're about to 3 star that is
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  3. #43
    Fresh Spawn lulurossi's Avatar
    Join Date
    Jul 2015
    Posts
    4

    Minotaur Idea

    In my opinion, the minotaur seems much like a wallbreaker, giant and pekka combined. I also don't see how the minotaur can be like a general. Unless the minotaur has some sort of magnetic field, there is no possible way that the minotaur can act like a general from the army. But if you can work out a way to make the minotaur like a general, that would be cool. I think that the minotaur cost is okay, but the minotaur is taking the same amount of hit points as a valkarie. And Valkarie only cost 70 DE at level one. In my opinion, I think that the minotaur could be used in almost any type of attack, well except if you are going all air. However, I think that it would be a good troop to use. For defense, it would be an average troop to kill. The spring traps would be deadly to it. I think that the minotaur would be good to get down walls, but what if the minotaur only attacks walls, and then doesn't go for any of the other buildings because not all the walls are gone. The minotaur also seems like a horrible defense troop because although it take so many hitpoints, it will not attack airtroops and it could be surrounded by archers.

    Just to clarify, I think that the minotaur is not a good troop, it just needs some fix some main points.

    -Lulurossi

  4. #44
    Senior Member Jahboy777's Avatar
    Join Date
    Jun 2015
    Posts
    272
    Quote Originally Posted by lulurossi View Post
    In my opinion, the minotaur seems much like a wallbreaker, giant and pekka combined. I also don't see how the minotaur can be like a general. Unless the minotaur has some sort of magnetic field, there is no possible way that the minotaur can act like a general from the army. But if you can work out a way to make the minotaur like a general, that would be cool. I think that the minotaur cost is okay, but the minotaur is taking the same amount of hit points as a valkarie. And Valkarie only cost 70 DE at level one. In my opinion, I think that the minotaur could be used in almost any type of attack, well except if you are going all air. However, I think that it would be a good troop to use. For defense, it would be an average troop to kill. The spring traps would be deadly to it. I think that the minotaur would be good to get down walls, but what if the minotaur only attacks walls, and then doesn't go for any of the other buildings because not all the walls are gone. The minotaur also seems like a horrible defense troop because although it take so many hitpoints, it will not attack airtroops and it could be surrounded by archers.

    Just to clarify, I think that the minotaur is not a good troop, it just needs some fix some main points.

    -Lulurossi

    1. I'd like to thank you for the feedback and if you have any suggestions on how to make him better please let me know
    2. I only say it acts as a floor general because he creates the holes for troops to funnel through
    3. The focus of the Minotaur is to get melee troops easier access to enclosed buildings so yes, he will most likely be attacking walls until he's dead. There are enough defense targeting troops to back him up already
    4. I do agree his cost is a little high.. What do you think it should be?
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  5. #45
    Nolanvw
    Guest
    You made a great thread. I like the idea, but I don't think it's OP. In fact, it seems to need a buff. With hitpoints around a giant, it really wouldn't last terribly long. It also would be hit hard by traps. I think it needs more hitpoints, or the 2x damage from giant bombs should be removed.
    Last edited by Nolanvw; July 13th, 2015 at 05:33 PM.

  6. #46
    Senior Member Jahboy777's Avatar
    Join Date
    Jun 2015
    Posts
    272
    Quote Originally Posted by Nolanvw View Post
    You made a great thread. I like the idea, but I don't think it's OP. In fact, it seems to need a buff. With hitpoints around a giant, it really wouldn't last terribly long. It also would be hit hard by traps. I think it needs more hitpoints, or the 2x damage from giant bombs should be removed.

    Hmm... I was trying to make it hard for him to start knocking 3+ walls down but I do see what you mean.

    What if I got rid of spring traps and raised housing back to 20?
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  7. #47
    Catherine Theking8133's Avatar
    Join Date
    Mar 2015
    Location
    ILLUMINATI BABY CHARGE!!!
    Posts
    1,760
    Quote Originally Posted by Jahboy777 View Post
    WARNING: This feed is rather long because I've put as much detail in it as possible, so that you all can see my vision. Please try to read all of it before commenting and If this comes off a bit OP, keep in mind only TH10 players will be able to unlock this beast.




    Core Idea

    Walls + Weak Tank
    Make Melee Troops More Effective
    The Minotaur is a mighty axe wielding beast unlocked at Dark Barrack lvl 7. His favorite target is walls but because of his strength, he doesn't just stop at the wall but does quite a bit of damage to the object behind it too. He attacks by lowering his head, charging through the wall at great speed with his horns, and then swinging his axe in an upward motion. Strength like this comes at a price though.. The Minotaur must pause for 2 seconds to charge up before breaking a wall, and needs 3 seconds to recuperate afterwards. Unlike a wall breaker however, a Minotaur has a secondary target. When a Minotaur knows it has successfully penetrated a base, it joins the attack force swinging that vicious axe left and right at an attack speed of 2.0 seconds



    Attachment 119325 <---- Click It!!! You Know You Want To


    Bonus
    Minotaur is friends with the Hog and not the Hog Rider lol


    Stats
    Housing Space: 14
    Movement Speed: 16 (Barbarian speed)
    Attack Speed: 2 seconds
    Training Time: 20 min
    Favorite Target: Walls
    Secondary Target: Anything
    Range: 0.4 tiles (Barbarian Range)


    Level Damage per Second (x20 for walls) Damage per Hit (x20 for walls) Hit Points Training Cost Research Cost Lab Level Research Time
    1 65 130 900 300 N/a N/a N/a
    2 80 160 1000 400 70,000 8 10 days
    3 100 200 1200 550 85,000 8 14 days


    Level 1
    Graphic Suggestion: Very Similar to the Above

    Level 2
    Graphic Suggestion:
    Golden Axe


    Level 3

    Graphic Suggesti
    on: Axe has Black Fog Trail, Similar to P.E.K.K.A Swords




    Number of Minotaur Hits to Break Wall
    Wall Level -->
    Minotaur level v
    1 2 3 4 5 6 7 8 9 10 11
    1 1 1 1 1 1 1 1 2 2 3 3
    2 1 1 1 1 1 1 1 1 2 2 2
    3 1 1 1 1 1 1 1 1 1 2 2




    Offensive Strategies

    - The Minotaur (as long as you keep him alive) acts as a war general, leading troops through walls instead of around them. Use him in the front lines to direct your troops to the center of your opponents base

    - ValkyTaur - Because of the Minotaurs tendency to make troops cluster or group up, supporting troops should have HP enough to withstand splash DMG defenses. Valkyries are a perfect candidate for this job

    - WiWiTaur - Use Larrys to set off spring and big bomb traps before your slow moving Minotaur gets there. Wizards of course for firepower

    - WiGoTaur - Use your Golem to distract defenses from targeting your Minotaur. This allows you to use less healing spells and more rage/freeze spells for your high powered wizards

    - PekkaTaur - Although Pekkas don't have much of a problem breaking through walls, their attack power is better spent on defenses and strong structures than walls

    - BarchaTaur - Efficient farming technique to get weak troops to the center of a base. (recommend a couple of healers or healing spells)


    Defensive Strategies

    - Defenses should use simple maze configurations to spring trap Minotaurs and potentially ruin an entire attack strategy

    - Current defense strategies such as doubling up on big bombs work well against the Minotaur too. Big Bombs do 2x dmg (2 Maxed out big bombs kill lvl 2 Minotaur)





    FAQ

    Wouldn't Minotaurs completely replace Wall Breakers?
    - For users not willing to give up 20-40 housing space, no. Minotaurs require a completely new strategy plan which could be fun for users to experiment with

    Do Minotaurs go straight to the middle of the base?
    - In a simple "Box-in-box" base the answer is yes. Just like Wall Breakers however, the Minotaur favors "T" joints, making it possible for users to direct him around, instead of through their base

    How does a Minotaur decide when to stop breaking walls?
    - As soon as every encased structure is opened. If ranged troops have destroyed all structures inside the enclosure, the Minotaur should move on to his next target




    Recent Changes
    - Increased speed to Barbarian Jog
    - More Strategies
    - (possible change so that Minotaur only targets walls with defense behind it)
    - (possible lvl 4 addition that breaks through lvl 10 walls with one hit)
    - Housing Space decreased from 20 to 14
    - Training time increased from 15-20 min



    Forumers!!!
    - Hate it? Tell me why
    - Indifferent? Just rate the idea
    - Love it? Tell me why
    - As always suggestions are welcome and artwork would be amazing!


    - Thanks
    I like this, just a few comments. First off, the Minotaur should charge the wall within X (2-3 I would say) spaces of it, bringing speed up somewhat. Also, I feel that 20 spaces might be a bit much. I can get 5 wallbreakers, do the same amount of damage to walls, and still have room for attacking troops to make up for that secondary target. Also, would the Minotaur view the second wall, if I used a double row of walls, as the secondary target, or would it headbutt it again?

    Overall I like this idea. ****
    Last edited by Theking8133; July 13th, 2015 at 08:19 PM.
    My best threads: The Overseer, Flying Shark,Shockwave Spell, Empusa, FLAMEingo
    Quote Originally Posted by raidingisfun View Post
    Be careful, soon they are going to start charging for pointless threads on the forums too. A lot of you are going to be broke!

  8. #48
    Senior Member Jahboy777's Avatar
    Join Date
    Jun 2015
    Posts
    272
    Quote Originally Posted by Theking8133 View Post
    I like this, just a few comments. First off, the Minotaur should charge the wall within X (2-3 I would say) spaces of it, bringing speed up somewhat. Also, I feel that 20 spaces might be a bit much. I can get 5 wallbreakers, do the same amount of damage to walls, and still have room for attacking troops to make up for that secondary target. Also, would the Minotaur view the second wall, if I used a double row of walls, as the secondary target, or would it headbutt it again?

    Overall I like this idea. ****

    1. I was actually just thinking about the range in which the Minotaur should attack walls.. Don't want him walking all the way across the map for almost no reason. Think the range should be 5-6 tiles though. Just so that he is still most likely to only target walls.
    2. Should i increase speed to say 24? Valkyrie speed?
    3. Ok, Ill leave him at 14 housing space and spring trap susceptible for now
    4. If the walls are touching he should just break through both at the same time. Anti-archer walls however he'd have to retarget.

    Also, thanks for voting!!
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  9. #49
    Nolanvw
    Guest
    Quote Originally Posted by Jahboy777 View Post
    Hmm... I was trying to make it hard for him to start knocking 3+ walls down but I do see what you mean.

    What if I got rid of spring traps and raised housing back to 20?
    No. 20 is too much. Just get rid of the 2x damage from big bombs and maybe add another 100 hitpoints.

  10. #50
    Fresh Spawn lulurossi's Avatar
    Join Date
    Jul 2015
    Posts
    4

    Dark Elixir Cost

    The cost for the minotaur should be:

    Level One: 175 DE
    Level Two: 250 DE
    Level Three: 350 DE

    That's just what I think. Hope it helps!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •