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Thread: Minotaur - The Mightiest of Troops

  1. #31
    Fresh Spawn
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    Quote Originally Posted by Jahboy777 View Post
    Sounds like a good plan so that your Minotaur doesn't waste too much time on exterior walls..
    And what troop(s) would you use to back them up?
    Wizards for trash, giants for a little help destroying the defense. Or maybe a valkyrie too.

    Or maybe make minos charge to every nearest defense. When a def building is destroyed charge again to a defense building once with splash damage or a times two damage. Sounds like a real mino. Right? 👌

  2. #32
    Fresh Spawn
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    The attack will go like this
    Mino will charge to a nearest def (x2 damage for the charge) if there's a wall, walls will take damage instead or maybe the high lvl minos can destroy the wall with one charge? Minos and giants can just go inside the core fast with the help of wall breakers. Golems has tanking ability, Minos has the damage and speed penetrating the core.

    And I think it can make the game more strategic. More wall breakers means the faster the mino can go inside.

  3. #33
    Senior Member Jahboy777's Avatar
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    Well first I'm glad you like my troop but, I don't want something powerful enough to break level 9 walls with 1 hit running around the map that fast.
    I also think having him alternate priorities may get a bit confusing
    My core idea was to have a way to help melee troops be more effective in war/farming strategies
    Not just simply making another ground troop
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  4. #34
    Senior Member Jahboy777's Avatar
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    Whats New!

    - Housing Space decreased from 20 to 14 because Minotaur can be spring trapped
    - Training time increased from 15-20 min
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  5. #35
    Pro Member MrHuntSeanDown's Avatar
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    Hello.Could saw that you put lots of effort in this thread. Lil question,what will happen if you put Minotaur in cc as def troop?
    TH9 - GG 460 mil - Lvl 103 - LavaLoon Specialist

    HQ14 - VP 286 - Lvl 36 - Hooka Specialist



  6. #36
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by MrHuntSeanDown View Post
    Hello.Could saw that you put lots of effort in this thread. Lil question,what will happen if you put Minotaur in cc as def troop?
    Good question. As a defensive troop the Minotaur is much like a giant. Surround him with archers after you draw him out and he shouldn't be a problem
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  7. #37
    Trainee Spartate's Avatar
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    I really want this creature in my troupes, so definitely +1

  8. #38
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by Spartate View Post
    I really want this creature in my troupes, so definitely +1

    Thanks man. Which strategy is your favorite?
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  9. #39
    Pro Member MrHuntSeanDown's Avatar
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    Quote Originally Posted by Jahboy777 View Post
    Good question. As a defensive troop the Minotaur is much like a giant. Surround him with archers after you draw him out and he shouldn't be a problem
    Thanks for replying my question!Hope that It'll be in DE barrack soon.
    TH9 - GG 460 mil - Lvl 103 - LavaLoon Specialist

    HQ14 - VP 286 - Lvl 36 - Hooka Specialist



  10. #40
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by MrHuntSeanDown View Post
    Thanks for replying my question!Hope that It'll be in DE barrack soon.
    You and me both buddy! And ideas for new offensive strategies with the Minotaur?
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

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