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Thread: Minotaur - The Mightiest of Troops

  1. #1
    Senior Member Jahboy777's Avatar
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    Minotaur - Wall Shatterer

    WARNING: This feed is rather long because I've put as much detail in it as possible, so that you all can see my vision. Please try to read all of it before commenting and If this comes off a bit OP, keep in mind only TH10 players will be able to unlock this beast.





    The Hype

    Quote Originally Posted by AnthonyVince View Post
    Definitely structured your idea very well; With a few tweaks this is one of the few troops I'd like to use in the game!
    Quote Originally Posted by clannis View Post
    Good changes! It doesn't replaces the wallbreaker as much as before. I think the Minotaur could actually function pretty well with a few wallbreakers.

    Quote Originally Posted by FreedomMc View Post
    Dang bro u really put ur head into this project and just let me say I love the idea
    Quote Originally Posted by Spartate View Post
    I really want this creature in my troupes, so definitely +1





    Description:
    The Minotaur is a mighty axe wielding beast, but why use an axe when you have wall-piercing horns? Use him to break a base wide open and let your melee troops in






    Core Idea

    - Wall
    s + Weak Tank
    - Make Valkyries (and other melee troops) Relevant Again

    - Favorite target is walls but because of his strength, he doesn't just stop at the wall but does quite a bit of damage to the object behind it too
    - Attacks by lowering his head, charging through the wall at great speed (2x normal speed) with his horns, and then swinging his axe in an upward motion
    - The Minotaur must pause for 1 seconds to charge up before breaking a wall, and needs 2 seconds to recuperate afterwards
    - Unlike a wall breaker however, a Minotaur has a secondary target. If there are no walls with enclosed buildings within a 6 tile radius, the Minotaur joins the attack force swinging that vicious axe left and right at an attack speed of 2.0 seconds
    - Although he carries an axe like a valkyrie, he does not attack like one. Instead, he attacks a single building with 1 big chop


    Bonus
    Minotaur is friends with the Hog but hates the Hog Rider



    Stats
    Housing Space: 20
    Movement Speed: 16 (Barbarian speed)
    Attack Speed: 2 seconds
    Attack Type: Single Target (2 Tile Radius Splash Damage to Walls Only)
    Training Time: 20 min
    Favorite Target: Walls
    Secondary Target: Anything
    Range: 0.4 tiles (Barbarian Range)


    Level Damage per Second (x20 for walls) Damage per Hit (x20 for walls) Hit Points Training Cost Research Cost Lab Level Research Time
    1 65 130 1900 200 N/a N/a N/a
    2 80 160 2200 245 70,000 8 10 days
    3 100 200 2500 300 85,000 8 14 days


    Level 1
    Graphic Suggestion: Very Similar to the Above

    Level 2
    Graphic Suggestion:
    Golden Axe


    Level 3

    Graphic Suggesti
    on: Axe has Black Fog Trail, Similar to P.E.K.K.A Swords




    Number of Minotaur Hits to Break Wall
    Wall Level -->
    Minotaur Level v
    1 2 3 4 5 6 7 8 9 10 11
    1 1 1 1 1 1 1 1 2 2 3 3
    2 1 1 1 1 1 1 1 1 2 2 2
    3 1 1 1 1 1 1 1 1 1 2 2
    * Level 3 Minotaur + "Rage Spell" Will Break Level 10 Wall in 1 shot but not Level 11

    Number of Wall Breakers to Break a Wall
    Wall Level -->
    W.B Level v
    1 2 3 4 5 6 7 8 9 10 11
    5 1 1 1 1 1 2 2 2 3 3 4
    6 1 1 1 1 1 1 2 2 2 3 3


    Wall Reference Guide




    Offensive Strategies

    - The Minotaur (as long as you keep him alive) acts as a war general, leading troops through walls instead of around them. Use him in the front lines to direct your troops to the center of your opponents base

    - ValGoTaur - Because of the Minotaurs tendency to make troops cluster or group up, supporting troops should have HP enough to withstand splash DMG defenses. Valkyries are a perfect candidate for this job. Use Golems to distract defenses as well

    - KnighTaur - Use a couple of Smashers "Knight's" to distract and kill defenses. The Minotaur will help get the Knight in to max reflection position in no time. Not to mention both of these troops benefit greatly from healing spells


    - WiGoTaur - Use your Golem to distract defenses from targeting your Minotaur. This allows you to use less healing spells and more rage/freeze spells for your high powered wizards

    - Giant+Healer+Minotaur - For Farming, a Minotaur is a giants best friend. Watch it guide the giants to the defenses with ease, and let your cheap troops do the rest of the work




    Defensive Strategies

    - Defenses should use simple maze configurations to spring trap Minotaurs and potentially ruin an entire attack strategy

    - Plenty of small enclosed structures will keep the Minotaur busy for longer than hes worth. Might be better to use a ranged army for bases like these



    Base Design

    Ideal For Minotaur
    - No "T" joints in sight
    - "Box-in-Box" design
    - All walls are close enough to target
    - Place a Minotaur by a base like this, and watch him create a straight path directly to the TH





    Not Ideal For Minotaur
    - Plenty of enclosed single structures
    - A lot of "T" joints
    - All walls less than 6 tiles away from each other
    - A Base like this would keep a Minotaur busy for days...









    FAQ

    Wouldn't Minotaurs completely replace Wall Breakers?
    - For users not willing to give up 20-40 housing space, no. Minotaurs require a completely new strategy plan which could be fun for users to experiment with

    Do Minotaurs go straight to the middle of the base?
    - In a simple "Box-in-box" base the answer is yes. Just like Wall Breakers however, the Minotaur favors "T" joints, making it possible for users to direct him around, instead of through their base

    How does a Minotaur decide when to stop breaking walls?
    - As soon as every encased structure is opened. If ranged troops have destroyed all structures inside the enclosure, the Minotaur should move on to his next target





    Recent Changes
    - Increased speed to Barbarian Jog
    - Training time increased from 15-20 min
    - Changed targeting to 6 tile radius for walls
    - Removed 2x big bomb damage
    - Increased HP
    - Decrease Charge up/Cool Down Time



    Forumers!!!
    - Hate it? Tell me why
    - Indifferent? Just rate the idea
    - Love it? Tell me why
    - As always suggestions are welcome and artwork would be amazing!



    - Thanks





    P.S. Dont Forget To Check Out My Minion Lord Idea

    Quote Originally Posted by AnthonyVince View Post
    I'm just going to say this, and it should be enough to tell you how I feel.
    1. I never like new hero ideas.
    2. I like this one.
    Get what I'm saying? Hopefully.

    Last edited by Jahboy777; May 21st, 2016 at 02:25 PM. Reason: Revamp

  2. #2
    Definitely structured your idea very well; With a few tweaks this is one of the few troops I'd like to use in the game!
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  3. #3
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    Definitely structured your idea very well; With a few tweaks this is one of the few troops I'd like to use in the game!

    Thanks a lot man.. anything specific i can improve on? or any aspect thats too op?
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  4. #4
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    It's ok. Increase the housing space...

  5. #5
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by Antdroid View Post
    It's ok. Increase the housing space...

    higher than 20? would you use it if it was higher than 20?
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  6. #6
    Quote Originally Posted by Jahboy777 View Post
    higher than 20? would you use it if it was higher than 20?
    No. Don't increase.
    Quote Originally Posted by PRODlGY
    Time moves so fast. It's like yesterday it was 2015!
    Quote Originally Posted by Coloradokiwiboy
    I haven't showered since like.. last year

  7. #7
    Millennial Club XxDjPewdsxX's Avatar
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    It's good. Balanced and very complex. No need to increase the housing space, 20 is good enough. 20 higher is not good

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  8. #8
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by AnthonyVince View Post
    No. Don't increase.
    Quote Originally Posted by XxDjPewdsxX View Post
    It's good. Balanced and very complex. No need to increase the housing space, 20 is good enough. 20 higher is not good

    Yeah i was struggling between 14 and 20 just because of the spring trap susceptibility, but i think 20 is perfect so that its not over used
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

  9. #9
    Forum Elder nas's Avatar
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    Great effort into the post.

    However, I am not sure if we should have another troops that targets walls as that is the wall breakers job. Simple and there from the launch of the game.

    Maybe the Minotaur can just be a normal troops that targets anything or defenses?

    Town Hall 11 | Level 159 | Est: Jan 2013

    Clan level 14 | HH: 8m+ | GG: 1bn+ | EE: 1bn+
    BK 45 | AQ 45 | GW 20


  10. #10
    Senior Member Jahboy777's Avatar
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    Quote Originally Posted by nas View Post
    Great effort into the post.

    However, I am not sure if we should have another troops that targets walls as that is the wall breakers job. Simple and there from the launch of the game.

    Maybe the Minotaur can just be a normal troops that targets anything or defenses?


    But in fairness you could say the same about Giants and Golems. Ones just a bit stronger and arguably better for strong bases
    Minion Lord (4.1 Stars) | Minotaur (3.9 Stars)
    Level 111 | Max TH9 | BK: 15 | AQ: 20 | Working on lvl 10 Walls

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