Example:
Each troop can be trained with one of say two or three perks.
Barb:
Increase speed
Increase DPS
Increase Health
Archer:
Increase range
Increase DPs
Increase health
Goblin:
Increase dps versus resources another 1.5x.
Increase Health
Wall breaker
Invisibility
Not effected by Spring traps
Giants
Increase speed
Increase DPS
Increase DPs versus walls 2.0X
Wiz
Increased HP
Increased range
Balloons
Increased speed
Targets air defenses(including archer towers and wiz towers before other defenses)
Healer
Increase HPS
Can heal air troops
Dragon:
Increase DPs
Increase range
Increase speed
Pekka
Increase speed
Increase attack Speed same DPs
Increase damage to walls 1.3X
Minion
Increase dp
Increase hp
Invisible to air bombs
Hogs:
Increase DPS
Preferential defensive target
Invisible to spring traps
Valk:
Increase HP
Increase attack speed(same DPs)
Invisible to spring traps
Golem:
Increase speed
Armor to increase HP
Damage to walls 2.0x
Witch:
Increase HP
Increase skeleton DPs
Increase range
Lava:
Increase DPs
Increase HP with armor under belly
1.3X less damage by air mines
They would be paid for with DE.
Upgraded with elixer
Not talking game changing but enough for stategy.
They could also take up extra troop spaces to even things out but still add strategy.


