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Thread: Serious proposal to change lightning/DE storage behavior

  1. #31
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    In the time it took to write the last post, I lost another 3k DE and still don't have a shield. I also crushed the first jack leg that dropped the lightning with my farm troops. They don't ever learn.

  2. #32
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    I think a good solution would be to make teslas work so that they absorb lightning spell damage to themselves, so you could place your teslas next to DE storage and hurt them instead fo giving your hard farmed dark elixir away.

  3. #33
    Forum Veteran trooperc007's Avatar
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    Quote Originally Posted by fanboy65 View Post
    99% of the morons who respond to these threads EVERYDAY are not fresh spawn lol, the good thong about these forums is post count has absolutely nothing to do with knowledge of the game, in fact the forumers with the most posts generally have the worst stats in game. But what would I know im just a fresh spawn (with 1.3 billion gold grab and 3500 trophy record).
    You may be right, but most fresh spawns don't read the stickies and don't know what's ruled out and all that. They also don't know whats been suggested 5,839,328 times before.

    Speaking of which, have you read the stickies yet? I'd recommend doing so first thing the next time you get on if you haven't.
    Last edited by trooperc007; June 15th, 2015 at 12:55 AM.

  4. #34
    Forum Veteran icey567's Avatar
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    OP - That is a lot of confusing reading

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  5. #35
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    Quote Originally Posted by fanboy65 View Post
    99% of the morons who respond to these threads EVERYDAY are not fresh spawn lol, the good thong about these forums is post count has absolutely nothing to do with knowledge of the game, in fact the forumers with the most posts generally have the worst stats in game. But what would I know im just a fresh spawn (with 1.3 billion gold grab and 3500 trophy record).
    Oh dear, another fanboy...

    65th one to be precise...we had enough of the other 64
    Last edited by SimonTheEpic; June 15th, 2015 at 01:16 AM.

  6. #36
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    No

    Loot is bad enough as it is. This will SEVERELY weaken farming stratgies like Barch. No way! THINK LONG-TERM, OVERALL BALANCE

    PS: You should get the hint that its not gonna change no matter how much you complain when a mod finally decides enough's enough and rules the idea out......
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  7. #37
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    Quote Originally Posted by SailHawk View Post
    Yes not a bad idea. Don't envy SC on this one. Increase hp on de tank would anger pushers and hurt in wars. Crazy lightning rod bad for both as well and adds an extra building. Think they know they have a problem but not easy to come up with a good solution.
    They've already increased the HP on the DE storage for this reason. The fact is that lightning damages structures, and damage to storages drains loot from them. There is no way around that!

    No, they don't have a problem. You have the problem.

  8. #38
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    Maybe it's the reason they are here

    Quote Originally Posted by SimonTheEpic View Post
    95% of people who post zapping threads are Fresh Spawn...
    If 95% are fresh spawn like me maybe there is a reason we got on the forums to try and change this!

  9. #39
    Senior Member Forrester's Avatar
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    No it's because you are fresh spawns that you do what other fresh spawns do because you want to fit in.

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  10. #40
    Junior Member Akkubabydimagkharab's Avatar
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    Makes me totally frustated

    Quote Originally Posted by Frankcy11 View Post
    The fact that we have so many lightning DE zapping threads means that it truly is a frustrating part of the game for a lot of people, therefore Supercell should try to find a way to "fix" it. It's a game after all, and games are supposed to be fun. So here is my idea, I havn't seen it before in the forum yet (but then, I havn't read all 5,432,333 threads on it).

    The idea is to change the ways that damage on a storage building vs. the resource claimed by attackers is calculated.

    Currently, as long as there is any resource in the storage, every little bit of damage on a building will return some resource to the attacker. For example, if the building holds 100,000 gold available to be looted, and building as 1000 hp, then doing 10 damage on the building (10/1000 = 1%) will return (100,000 * 1%) 1000 gold to the attacker.

    I propose that we change the formula to also factor-in how full the storage is. You can visualize my idea as "DE is stored at the bottom of the storage, and each attack takes a little off of the top of the storage. No DE flows out of the storage until the attack reduces the storage enough to allow the DE to start flowing out."

    For example, we have a gold storage that has max capacity of 2,000,000, and currently holds 1,000,000, and has 1000 hit points. With my idea, as the attackers attack, and each hit does 10 damage, the first 50 attacks will take the building health down to 500, but these attacks will not return any resources to the attacker. Then, once the building is down to the same percentage life remaining as it has in percent resource filled, then the building starts giving resource to the attacker for each damage being dealt.

    This idea has the advantage of not affecting normal attacks as much, because normal attacks tend to completely destroy a building, so the attacker ends up getting the same amount of resource as before. But this change would drastically affect the amount of resources that lightning can zap from a storage. As long as your storage in not close to full, then you lose a lot less. Also, this change would make upgrading the storage to get more capacity and more hit points very relevant.

    Proposed formula:

    {resource returned} =
    if ( {building HP remaining percentage} > {building filled percentage} )
    then
    0
    else
    {total available loot from this building} * {damage done} / ( {building total HP} * {building filled percentage} )
    If those guys can zap your de I do think you too have light in spells.Of no then build a spell factory and get your self lighting spell.If they can zap de u too zap others de.Why to cry when u have a option already?

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