Any chance you guys can change the revenge button? Like mark it gray whenever the base has an active shield or the player is online. It's so just that you dont have to press every single one to see which one you can attack
Any chance you guys can change the revenge button? Like mark it gray whenever the base has an active shield or the player is online. It's so just that you dont have to press every single one to see which one you can attack
Why not just remove it, u almost never get to use it anyway because it's so easy to get a 12hr shield.
The revenge is really a joke as it is now. Just counted yesturday that I have 37 defences in the log and only one of these was open for revenge. 7 were online and 29 were shielded. Some people apparently have the time and patience to sit online for up to two hours tapping the revenge button once per minute. These are not the people bringing in the revenue for SC!
Basic primary proposal: when tapping the revenge button and player is shielded, tell how long the shield is still active for.
Utopian proposal: ability to tag the players you want to revenge and send push notifications whenever anyone of these tagged players become attackable.
Ultra utopian:
killing TH only gives 1hr shield
ultra ultra utopian:
revenge ignores shield
ultra ultra utopian (with a cash grab for supercell)
revenge ignore shields received from attacks but is blocked by an (new) ultra shield purchased with gems
I don't get the whole revenge-thing. I've never used it, and I'm not going to either. It's pointless...
SC should just delete it.
Change it from Revenge to "feeling lucky?"
if they can attack the village, while the village is loading, it should flash up on screen "quick, go buy a lottery ticket. There's more chance of winning that than getting to attack someone from revenge so you must be extra lucky at the moment"
Unfortunately I think both those options are in the stickies list of ruled out proposals