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Thread: how overpowered would a lvl7 cc be?

  1. #61
    Super Member PureEnergy66's Avatar
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    Quote Originally Posted by sr55651 View Post
    assuming it has 40 spaces, on a scale of 1-10, how overpowered do you think a lvl7 cc would be?

    for me, 10 (one word: dragons)
    2 words. Two poisons.







  2. #62
    Millennial Club sr55651's Avatar
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    so I guess lvl7 cc would be pretty much irrelevant on defense. what about on offense though? 3 max witches or 5 max valks would be a huge offense buff.

  3. #63
    Forum Elder TheRealGinngie's Avatar
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    Quote Originally Posted by sr55651 View Post
    so I guess lvl7 cc would be pretty much irrelevant on defense. what about on offense though? 3 max witches or 5 max valks would be a huge offense buff.
    whatever when it comes to valks, 4/5 runs the same but witches.. th11 has OP offense, lets not make it stronger
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  4. #64
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    Quote Originally Posted by PureEnergy66 View Post
    2 words. Two poisons.
    LOL. Not even needed, 2 drags would easily come out at the same time, so you can kill both with only 1 poison... no big deal
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  5. #65
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    Quote Originally Posted by PureEnergy66 View Post
    2 words. Two poisons.
    This^ two drags in cc would be the same as 1 drag, just lure and double poison.
    pretty much any cc can be killed by double poison...
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  6. #66
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    On Defence...

    Would not be op in the slightest... The introduction of the spell donations 2 poisons make any cc irrelevant

  7. #67
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    2 poison spells kill it could be hundred dragons don't matter

  8. #68
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    Quote Originally Posted by sykokid5point0 View Post
    Would not be op in the slightest... The introduction of the spell donations 2 poisons make any cc irrelevant
    The CC is not irrelevant, lol

  9. #69
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    I think it should stay at 35 troop spaces but move to 2 spell capacity, allowing for the donation of either an elix spell or 2 dark elix spells...and keep th11 with no other additional spell factory upgrade over th10

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