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Thread: how overpowered would a lvl7 cc be?

  1. #1
    Millennial Club sr55651's Avatar
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    how overpowered would a lvl7 cc be?

    assuming it has 40 spaces, on a scale of 1-10, how overpowered do you think a lvl7 cc would be?

    for me, 10 (one word: dragons)
    Last edited by sr55651; June 11th, 2015 at 02:44 AM.

  2. #2
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    3 witches, 2 drags, 10 wizards, 8 loons, 20 minions, 5 valks.

    Not OP at all

  3. #3
    Pro Member legitflames3's Avatar
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    Omg!!!!!!!!!

    Omgomgomg!!! 20 wb!!!!!!!!!!!!!!! Or even 40 goblins!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!xd

  4. #4
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    Quote Originally Posted by ClashLegend02 View Post
    3 witches, 2 drags, 10 wizards, 8 loons, 20 minions, 5 valks.

    Not OP at all
    yay 2xlv4 dragons hype sounds fun! and not so at the same time

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    2 dragons or 3 witches and a wiz sounds terrifying. The 35 already seems like too much.

  6. #6
    Forum Master daz258's Avatar
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    With the current game conditions it would be terribly overpowered. Raiding max TH10s is already hard enough. More CC troops in the way would just make it worse.

    Some high tier troop combinations listed above...but even 40 archers would be nightmare. They would take forever to come out.
    Last edited by daz258; June 11th, 2015 at 03:22 AM.
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  7. #7
    Senior Member McHalo's Avatar
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    It would be overpowered at th10, but th11...
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  8. #8
    Forum Elder vivian265's Avatar
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    I think supercell have hit the nail on the head with 35. It's just about right. 40 would be incredibly hard to deal with in defence.

  9. #9
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    I'm sure this will come with TH11. I'm also sure that the other new toys for TH11 will include some new troops and/or spells, which will be able to counter it.

  10. #10
    Millennial Club CuteBoboi's Avatar
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    Quote Originally Posted by daz258 View Post
    ...but even 40 archers would be nightmare. They would take forever to come out.
    ^^ This. By the time 40 archers finish lure out, bring to corner ... time runs out

    Then we will need a single lightning spell that strikes with 1-2 seconds delay for each strike
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