Last edited by Sservis; June 12th, 2015 at 11:18 AM.
Sservis; Start Date: 09 Jan 2015What is Rushing?
This will be extremely helpful to me because I have summer break rn,perfect time to farm and also i have Walls and Heroes to do! I CAN'T WAIT FOR GUIDE PLUS YOU EARNED ANOTHER SUBSCRIBER YAY HAPPINESS![]()
Bookmarked for future reference.
Can't wait for it Ash.
IGN : Tesstedd
Clan : Suok Village
Uploaded an "introductory video," an example of how I farm. Take into account that is just one of my methods of farming and that most strategies in the video aren't properly explained simply because there are just soooo many factors and things for me to teach and explain that I can't do in just a 1 hour video. So expect more videos like this, but where I employ a lot of the strategies that I will be sharing in this guide. With different methods, different army compositions, without gems/boost, different Town Hall levels, etc...
Making 5 million in 1 hour:
Last edited by Eternal625; June 12th, 2015 at 11:39 PM.
Ash - Clash of Clans & Clash Royale - YouTube
(Stategy, Tutorials, Guides, Gameplay)
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Awesome...staying tuned and subscribing for more!!!![]()
CoC: Evie325|Sandsandclan|Level 137 TH11
CR: PJ|Midwinter|Level 9
S/O to Avern and ztb for the Avatar
Looks very helpful. Keep up the good work👍🏻
IGN: #1brother|TH10 level 140|GG: 560 mil| EE: 550 mil
Knowing how great your DE farming guide is, I can't wait for this! Great job Ash and keep it up!
Thanks guys!
UPDATE
2. The Properties of the Barracks
Understanding all the properties of the Barracks is one of the most important things you need to know about to get more loot faster. Many experienced players may think they know everything about the Barracks, but in actuality a lot of them are unaware of its key properties. How can an experienced player not be aware? It’s not a surprise because the game never mentions it, not even the tips, and you won’t even find many of these informations in the Clash of Clans Wiki. So I urge you not to skip this part, and make sure you’re absolutely familiar with everything you need to know about the Barracks:
- Barracks are always training troops if your camps are not ‘full’
- If you have troops queued up in your barracks and your camps are ‘full’, then Barracks will stop training. However, they will continue to train troops if you are searching or attacking a base while your camps are 100% ‘full’ and you have troops queued in your Barracks! In order for this to take effect, you must complete an attack before returning to base.
- If you return to your base without attacking a base, then you have resetted all the troops trained by the Barracks even if your camp was 100% ‘full’ prior to searching/nexting. In order to make loot fast and efficiently, if your camps are 100% ‘full,’ then you must NEVER return to your base until you have completed an attack. It may sound like an anomaly, but it is a proven fact. Video proof: https://www.youtube.com/watch?v=lXsOMBPPu5g
- Thus, even if your camp is 100% full, you should always make sure to fill up your Barracks before you start nexting again!
3. Efficacy, Efficiency, and Consistency
To me, there are three things that define how well you’re farming: efficacy, efficiency, and consistently. Efficacy is how good you are as an attacker, your success rate when attacking. If you fail a lot in raids, then you won’t be able to make loot fast. Thus, it is important that you are using a viable army composition, something that will allow you to get what you want. However, making loot fast doesn’t work with efficacy alone, it requires efficiency as well. For example, you can train 20 Giants and 20 Wizards and destroy a base effectively to get the resource. But, this is inefficient because such an army composition requires a very long time to train. To be effective and efficient, you need an army that is fast to train and can get you the loot you want just as effectively. That’s not all, you also need to weigh in consistency, which is your overall long term success rate. Being able to effectively and efficiently make loot is just part of the equation, to truly make a lot of loot in the long term, you need to be consistent. You must be able to do the same thing over and over again without fail. And in this guide, these are the three main factors that I will teach you to master.
Three factors weigh in efficiency, the time it takes a certain troop to train, the cost of the troop, and the amount of housing space units it occupies in that time. Ranking the most efficient-to-train troops in terms of seconds per housing space unit:
#1 - Barbarian = 20.0 seconds per housing space
#2 - Minion = 22.5 seconds per housing space
#3 - Giant & Hog Rider = 24.0 seconds per housing space
#3 - Archer = 25.0 seconds per housing space
#4 - Goblin = 30.0 seconds per housing space
#5 - Wall Breaker & Valkyrie = 60.0 seconds per housing space
#6 - Healer = 64.3 seconds per housing space
#7 - Dragon & Golem & Lava Hound = 90.0 seconds per housing space
#8 - Balloon = 96.0 seconds per housing space
#9 - Witch = 100.0 seconds per housing space
#10 - Pekka = 108.0 seconds per housing space
#11 - Wizard = 120.0 seconds per housing space
So as you can see, although Wizards are incredibly powerful troops that will allow you to demolish bases, they are one of the most inefficient-to-train troops in the game, which makes them a terrible option for farming.
I would also like to clarify that this ranking is ordered by the speed of a certain troop to fill up your camp space, and not the cost of that troop in terms of Elixir. One Lv 6 Balloon occupies 5 housing space units and costs 4500 Elixir. One Lv 4 Dragon occupies 30 housing space at 42,000 Elixir.
Five level 6 Balloons = 25 housing space in 28 minutes, costing 22,500 Elixir
One level 4 Dragon = 20 housing space in 30 minutes, costing 42,000 Elixir
So as you can see, even though Dragons can fill your camp space up faster in the long run, they cost almost twice as much and that harms loot efficiency. So it’s not just about time efficiency, you have to weigh in loot efficiency as well and I’ll talk more about that later in the guide. This is especially useful for big time Barrack boosters.
4. What are some of the most efficient and effective army compositions for farming?
Fun fact: The fastest army to train in the game is not Barch or BAM. It’s simply Barbarians in 4 Barracks and Minions in 2 DE Barracks. Although this is the fastest-to-train army in the game, it is not a very effective one. This is because both troops specialize in different fields (Barbarians - ground, Minions - air), which means that Air Defenses/Traps will weaken your army quicker, making it less effective. And since Barbarians lack range, they are more susceptible to running helplessly around the base, banging on walls, and not providing any “shield” or protection for Minions against Air Defenses. Thus, we add in Archers, which will make use of the capabilities of the Barbarians, which is not only to remove buildings out of the way, but also provide shield for Archers as they attack over walls. Minions are very fast to train, in fact they are more time efficient than Archers as they fill 1 unit every 22.5 seconds as opposed to Archers who fill 1 unit per 25 seconds. However, Minions cost Dark Elixir to train, which is more valuable than Elixir, so to balance your time efficiency with DE efficiency, you will have to limit the number of Minions you train if you wish to utilize them with Barbarians and Archers. I will explain more about the fundamentals of these army compositions later in the guide, but will give you a brief list of some commonly used farming compositions and their expense as well their efficiency in terms of how long they take to cook a full army:
(Note: ‘x’ denotes Barracks)
- Barch - 2x Barbarians, 2x Archers: Estimated time for full army = 20 minutes and 20 seconds. Estimated Army for 220 camp space: 122 Barbarians, 98 Archers. Estimated total cost of Lv5 troops = 31,800 Elixir, Lv6 = 47,700, Lv7 = 63,600
- Barch - 1x Barbarians, 3x Archers: Estimated time for full army = 21 minutes and 30 seconds. Estimated Army for 220 camp space: 64 Barbarians, 156 Archers. Estimated total cost of Lv5 troops = 37,600 Elixir, Lv6 = 56,400, Lv7 = 75,200
- BAM - 2x Barbarians, 2x Archers, 2x 10 Minions: Estimated time for full army = 16 minutes and 40 seconds. Estimated Army for 220 camp space: 20 Minions, 100 Barbarians, 80 Archers. Estimated total cost of Lv5 troops = 26,000 Elixir and 200 DE, Lv6 = 39,000 and 220 DE, Lv7 = 52,000 and 220 DE
- BAM - 2x Barbarians, 2x Archers, 2x Minions: Estimated time for full army = 13 minutes and 40 seconds. Estimated Army for 220 camp space: 82 Barbarians, 66 Archers, 36 Minions. Estimated total cost of Lv5 troops = 21,400 Elixir and 360 DE, Lv6 = 32,100 and 396 DE, Lv 7 = 42,800 and 360 DE
- BAG - 1x Barbarians, 1x Goblins, 2x Archers: Estimated time for full army = 22 minutes and 30 seconds. Estimated Army for 220 camp space: 67 Barbarians, 45 Goblins, 108 Archers. Estimated total cost of Lv5 troops = 31,900 Elixir, Lv6 = 49,200, Lv7 = 63,350
- GiBarch - 2x 4 Giants + 2 Wall Breakers + rest Barbarians, 2x Archers: Estimated time for full army = 22 minutes and 36 seconds. Estimated Army for 220 camp space: 4 Wall Breakers, 8 Giants, 64 Barbarians, 108 Archers. Estimated total cost of Lv6 troops = 78,000 Elixir, Lv7 troops = 98,000 Elixir
(I will add data for more common compositions soon. Also note that these are with unboosted Barracks. I will have a more aesthetically pleasing spreadsheet view of all of this later as well.)
So here’s some food thought. Both the above BAG and GiBarch compositions are common for farming and take about the same time train. However, GiBarch offers more versatility or Wall Breakers and great tanks in Giants, which will allow you to not only attack collectors outside of a base, but also attack Storages inside a base (something BAG isn’t as effective in). Thus, due to the versatility of the above GiBarch composition, it is an overall better composition than BAG.
However, whether it’s better than BAM with 20 Minions can be debatable as it takes about 8 minutes less to create the BAM composition. As for versatility, Minions provide versatility with their ability to attack over walls, but lack the tanking ability of Giants to distract and shield Barch. Thus, BAM is more favorable for outside collector raids and is a lot more time efficient to train, so you will be attacking and searching more bases. While GiBarch will allow you attack storages or collectors inside a base better, but not buildings outside as effectively and is much less time efficient and you will be searching and attacking less. So a composition such as GiBarch would be more favorable to someone who boosts their Barracks frequently. I will get more into details later as to the potential of these different compositions, how to attack with them, and what bases to target. As well as what trophy leagues these compositions are more favorable for, and the compositions most preferable for the type of player you are (whether you don’t boost at all or whether you’re a frequent booster).
More updates to the guide soon. Stay tuned!
Last edited by Eternal625; June 14th, 2015 at 11:51 PM.
Ash - Clash of Clans & Clash Royale - YouTube
(Stategy, Tutorials, Guides, Gameplay)
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so.. valks = wall breakers in training time?
GiBarch + valks!!