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Thread: Clan Hoppers / Leeches - easy solution!

  1. #11
    OzAudi
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    Quote Originally Posted by schusterjo View Post
    Why do hoppers think they can ruin the game for others who are also playing by the rules? Hoppers ruin the efforts put forth by clan memebrs who ar trying to recruit good players.
    How does a hopper ruin the game for you ?

    There are many players who are recruited to clans only to be rejected as unsuitable by Leadership. Is that a wasted effort and a reason to stop recruiting ? Of course not.

    There are many players who are recruiterd to clans only to find Leadership and the clan is not suitable. If they leave because they choose to, is that a reason to punish them ? Of course not.

    You do know there are more than type of hopper, right ? Some of them are good players too.

  2. #12
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    Quote Originally Posted by OzAudi View Post
    How does a hopper ruin the game for you ?

    There are many players who are recruited to clans only to be rejected as unsuitable by Leadership. Is that a wasted effort and a reason to stop recruiting ? Of course not.

    There are many players who are recruiterd to clans only to find Leadership and the clan is not suitable. If they leave because they choose to, is that a reason to punish them ? Of course not.

    You do know there are more than type of hopper, right ? Some of them are good players too.
    As you described ia not a hopper per OP.. there ia nothing wrong with someone joining a clan and actually staying for awhile and find out they dint like the clan.. its the people who join just to get trooos and leave.. you are describing 2 different type of players.

  3. #13
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    Quote Originally Posted by schusterjo View Post
    As you described ia not a hopper per OP.. there ia nothing wrong with someone joining a clan and actually staying for awhile and find out they dint like the clan.. its the people who join just to get trooos and leave.. you are describing 2 different type of players.
    Have you read the other replies? Set a requirement of donations before requesting.

  4. #14
    OzAudi
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    Quote Originally Posted by schusterjo View Post
    As you described ia not a hopper per OP.. there ia nothing wrong with someone joining a clan and actually staying for awhile and find out they dint like the clan.. its the people who join just to get trooos and leave.. you are describing 2 different type of players.
    Exactly, so no effort went into recruiting.

    I am describing two types of people who will both be auto-punished by the OP proposal.

    I have people in my clan who use cc troops in every attack, whether needed or not. These troops are lost to me, used unnecessarily but I still.donate. How is this different to a hopper taking troops and leaving ? It isn’t.

    If you take people willy-nilly, any harm done by a hopper, is your own doing.

    The OP called for SC to change the game so thst people leaving clan (with no distinctions in reasons) to lose donated troops from cc. The OP would rather auto-punish everyone who leaves the clan rather than address the cause.

  5. #15
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by jacob123456 View Post
    1. constant, good updates <---not exactly
    2. even easier solution: use the common rule of "donate X amount before requesting"
    3. what's to prevent them from using the cc troops and then leaving?
    Or worse, acting like a complete jerk until you boot them out so they can keep their troops. So . . .

    I'll just leave this here . . . again

    Again . . . No. This is a bad idea every time it is suggested because it will cause more, worse problems than "hoppers" already represent. Here is pretty much everything you need to know about dealing with hoppers. Both what will happen if you get your way and how everybody else has learned to deal with 99% of them quickly and easily.

    First, SC has a long standing policy of not putting a negative statistic/badge/mark/rank/etc. of any kind on any players profile. They have a fairly strict no name-n-shame policy, as they should. You can accept those ideas as ruled out at face value.

    Quote Originally Posted by iceageg View Post
    You need to remember who you are complaining about here. Either the player leaving is leaving because you have a poor clan and/or poor leadership, or they are leaving because they have questionable moral integrity. For the sake of argument lets assume you are a wise and effective leader, so this must be one of those d-bags that hangs you out to dry. If you get your way and players are forced to stay or penalized for leaving . . . <fade to foreshadowed scene>

    1) D-bag joins
    2) You start war
    3) D-bag wants to leave but can't (SUCCESS!!! He is stuck with you now!!!)
    4) D-bag is a d-bag and wants out, so he decides to get kicked out
    5) So he fills war castles with goblins and wallbreakers
    6) And fills donations with goblins and wall breakers
    7) And turns your clan chat into something that makes global look like bible study
    8) And defames your clan on global
    9) Then wastes both attacks in the war anyway
    9a) Set their base up so it is super easy to 3*
    10) And continues to fill war requests with ♥♥♥♥ troops
    11) Maybe even comes to the forums to badmouth you and your clan
    12) You kick them out
    or
    12) Your other clan members leave because you won't kick out the D-bag

    Remember, this is already a person who doesn't care if they hurt your clan. Long story short, you are requesting a way to force people who don't want to be in your clan, who you don't even want in your clan, to be stuck in your clan. NOTHING good can come of this. Bad idea every time it is suggested.

    Also, in an effort to not only help the OP understand the horrible repercussions of their idea, here is a list of many of the most common things successful clans do to prevent "D-bag hoppers" from being a nuisance (a nuisance, not a problem). Quoting myself from a recent thread again . . .

    Quote Originally Posted by iceageg View Post
    Most people who switch between clans do it for very good, fruitful reasons. Since the game can't tell these players from your much maligned "hoppers" the majority of us would end up penalized because a few players who didn't want to be in your clan but you let in anyway. The truly nefarious hoppers are usually very easy to spot and deal with. Players who are genuinely searching for a clan are simply part of the game, just like people searching for the right job are a part of real life. What you have hear is a clan management problem. One all of us have experienced and learned from. It has been discussed on the forum many times. Here's how most of us have solved this.

    1) Set the clan to invite only.
    2) Don't give elder to anybody who can't conduct themselves as an adult
    3) Don't give Co-leader to anybody you don't trust
    4) Make sure both elders and Co's understand that it is ok to accept new members
    5) Make sure they understand they are expected to BOOT new members if
    5a) They introduce themselves by asking for troops
    5b) Introduce themselves with profanity
    5c) Introduce themselves with some form of "rate my base!!!!"
    5d) Don't respond when welcomed
    5e) Ask for elder/Co in the first conversation
    5f) Start filling castles with ♥♥♥♥
    6) Clan rule that new members don't participate in the first war (Opted out by leader/co)
    7) Only recruit 1-2 new players between each war, none during

    Others may chime in with additional ideas but those are the basic ones. Follow those and hoppers will end 99% instantly. Not to mention you will crack a smile when you apply your boots to their crack.
    All of us clan leader types have experienced this and learned to preventing through our own leadership skills and clan rules. There is no need to institute a system that will punish the most social and giving players while making the lowest quality players more destructive.
    In my time on the forum here I still have yet to see the answer to these simple questions. Why do you want to force somebody that you don't want in your clan, to be stuck in your clan?

    You're welcome.

  6. #16
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    Quote Originally Posted by iceageg View Post
    Or worse, acting like a complete jerk until you boot them out so they can keep their troops. So . . .

    I'll just leave this here . . . again

    Again . . . No. This is a bad idea every time it is suggested because it will cause more, worse problems than "hoppers" already represent. Here is pretty much everything you need to know about dealing with hoppers. Both what will happen if you get your way and how everybody else has learned to deal with 99% of them quickly and easily.

    First, SC has a long standing policy of not putting a negative statistic/badge/mark/rank/etc. of any kind on any players profile. They have a fairly strict no name-n-shame policy, as they should. You can accept those ideas as ruled out at face value.




    Also, in an effort to not only help the OP understand the horrible repercussions of their idea, here is a list of many of the most common things successful clans do to prevent "D-bag hoppers" from being a nuisance (a nuisance, not a problem). Quoting myself from a recent thread again . . .



    All of us clan leader types have experienced this and learned to preventing through our own leadership skills and clan rules. There is no need to institute a system that will punish the most social and giving players while making the lowest quality players more destructive.
    In my time on the forum here I still have yet to see the answer to these simple questions. Why do you want to force somebody that you don't want in your clan, to be stuck in your clan?

    You're welcome.
    We do everything you just mentioned.. However we do still get players join via request donate troops ask for troops and leave. It gets kinda annoying. I in no way want a feature to force people to stay in a clan.. we do have an issue with some newer players leaving during clan wars even after they had waited the min of 3 clan wars before they can war. It would be nice for them to find a way to balance the war out when someone leaves during a war. What I suggest is a way to mark players in global who been actively hopping. This way a clan who is trying to find serious playera dont end up with the frustration a hopper may create.
    Last edited by schusterjo; June 9th, 2015 at 04:08 PM.

  7. #17
    OzAudi
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    Quote Originally Posted by schusterjo View Post
    We do everything you just mentioned.. However we do still get players join via request donate troops ask for troops and leave. It gets kinda annoying. I in no way want a feature to force people to stay in a clan.. we do have an issue with some newer players leaving during clan wars even after they had waited the min of 3 clan wars before they can war. It would be nice for them to find a way to balance the war out when someone leaves during a war. What I suggest is a way to mark players in global who been actively hopping. This way a clan who is trying to find serious playera dont end up with the frustration a hopper may create.
    You sound like you ”recruit” in global with chat posts like “one more for war”. There is no effort, intelligence or judgement involved. That isn’t recruiting it’s simply asking people to join.

  8. #18
    2222's Avatar
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    I would prefer to have leader have option to blacklist the person so they can never join again and have number of times blacklisted shown on profiles.

  9. #19
    Senior Member Sman808's Avatar
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    set your clan to invite only or closed, problem solved! People can request to join when your clan is invite only.

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  10. #20
    OzAudi
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    Quote Originally Posted by 2222 View Post
    I would prefer to have leader have option to blacklist the person so they can never join again and have number of times blacklisted shown on profiles.
    This is open to abuse. There are all sorts of petty reasons people would use it and unfairly mark a person.

    Just because I don’t want someone to re-join my clan doesn’t mean they should be condemned by others who see a blacklisting.

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