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Thread: The star sistem for attacks is so frustrating

  1. #1
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    The star sistem for attacks is so frustrating

    I am tired to see me destroying almost all the base of an opponent but then a couple buildings stand and I get only 2 stars instead of three (this is a problem on clan wars). Once, I destroyed ALL the buildings but the town hall and I only got 1 star!!! This is not about the strategy, itīs about luck, so I think the system should change. I suggest using points instead of stars.

    With the new system, the max amount of points you can get is 150. For destroying the town hall you gain 50 points, and for every 1% of destruction you get an extra point. If you want to give a bonus for full destruction, give 25 points for destroying the TH, and another 25 for the 100%.
    That way it is much more precise, and wars may become much more interesting, as every single building you destroy can make a difference. If those numbers look to big, it coud be a max of 15 points, 3 for the townhall, 2 for 100% and 1 extra for every 10% destruction.

    I think this is a major issue, as it is soo painfull to see that you loose 30% of the score because you lack 5 more seconds to destroy that last building when no defenses can stop you...

  2. #2
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    Quote Originally Posted by FlArEmaN View Post
    I am tired to see me destroying almost all the base of an opponent but then a couple buildings stand and I get only 2 stars instead of three (this is a problem on clan wars). Once, I destroyed ALL the buildings but the town hall and I only got 1 star!!! This is not about the strategy, itīs about luck, so I think the system should change. I suggest using points instead of stars.

    With the new system, the max amount of points you can get is 150. For destroying the town hall you gain 50 points, and for every 1% of destruction you get an extra point. If you want to give a bonus for full destruction, give 25 points for destroying the TH, and another 25 for the 100%.
    That way it is much more precise, and wars may become much more interesting, as every single building you destroy can make a difference. If those numbers look to big, it coud be a max of 15 points, 3 for the townhall, 2 for 100% and 1 extra for every 10% destruction.

    I think this is a major issue, as it is soo painfull to see that you loose 30% of the score because you lack 5 more seconds to destroy that last building when no defenses can stop you...
    If you were lacking 5 more seconds, something tells me that you weren't planning out your troop deployment/timing well enough to make sure you took care of the cleanup at the end. That, or you took too long drawing out and killig cc troops, or you simply went after a base that was too difficult for you to finish given the time constraints that everyone must attack within.

    The 98% 1-star attacks, yeah those are typically just unlucky, it's very hard to set up a base that counters most attacks from getting the TH until the end, but that's just part of the game.

    But the star system is fine how it is. Adapt to use it to your adavantage (I have my TH10 attack the top TH9s for guaranteed 3 stars, and then TH9s can get the 2-star 50-60% attack on TH10s with GoWiWi in an easier fashion than having them struggle to get the 3 on a maxed TH9 while I also struggle (and rarely) get a 3 on TH10s.

    Our war record is 92-24-1, so the "all or nothing" base destruction issues have rarely contributed to us getting unnecessary ties when we've outplayed out opponents with a bunch of 90% 2-stars vs them doing lazy dragon/GoWiPe attacks for 60% 2-stars. And we're 16-0 since cleaning house and getting our TH9s to stop that lazy GoWiPe/mass dragon raiding approach on other TH9s which was causing us losses when more and more of our TH8s starting hitting TH9 and pitting us up against more TH9s. We adapted, coverted our armies, set up anti 3-star bases and became committed to getting 3-stars and keeping the control of wars in our hands. The star system works totally fine as is for war.

  3. #3
    Senior Member Forrester's Avatar
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    Or you could get over because it happens to everyone

    Quote Originally Posted by raidingisfun View Post
    The true hero is the builders hut! The builder runs into the town hall with the rest of the cowards.
    Reading is difficult don't judge me.

  4. #4
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    Quote Originally Posted by Forrester View Post
    Or you could get over because it happens to everyone
    Yeah I know it happens to everyone and itīs nice to see that on the defense log, itīs just that I think it is not fair, when I see an enemy attack that ends up on a pesky 49% I feel bad for them xdd.
    On the other hand it can also be nice to get that 3 star in the last few seconds, but I feel if it was more precise it would also be more fair.
    Plus, this changes would never remove the need for strategy, I see a few pros and no cons.

  5. #5
    Pro Member Callywally's Avatar
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    Quote Originally Posted by FlArEmaN View Post
    Yeah I know it happens to everyone and itīs nice to see that on the defense log, itīs just that I think it is not fair, when I see an enemy attack that ends up on a pesky 49% I feel bad for them xdd.
    On the other hand it can also be nice to get that 3 star in the last few seconds, but I feel if it was more precise it would also be more fair.
    Plus, this changes would never remove the need for strategy, I see a few pros and no cons.
    Cons:
    1. More coding
    2. It isn't luck, the current star system is pure strategy. It makes it highly revolve around good cleanup and the TH.
    3. Happens to everyone. Deal with it.
    4. Just because a loss is "pesky" doesn't mean the system's stupid.

    I don't quite agree with this idea.

    Level 123 | TH11 | Former-Farmer (Thanks SC)

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  6. #6
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    Another way to look at this are how it would heavily skew attackers "playing it safe" with their armies. Lavaloon is a very good strategy to 3-starring maxed TH10s, but it also takes an incredible amount of deployment skill/timing as well as spell deployment timing. A lot of times one misstep can result in going from a 100% 3-star to a 60% 1-star or 40% 0-star. Meanwhile you have GoWiWi--but moreso GoWiPe--which will consistently get you about a 80-85% 2-star on TH9s and 60-75% 2-stars on TH10s if you have even a basic understanding of how to deploy the troops/spells.

    By switching to your points system, you put a lot more risk on those high risk-high reward attack strategies while you can tell your team to simply GoWiPe the board and collect as high a 2-star percentage as possible, that will beat out clans who 3-star some bases but may have a few fall short on those 0/1-star 40-60% attacks. Game theory will essentially make all clans--minus those who are excellent at the high-risk, high-reward armies--turn to just doing lazy 2-star techniques that get up there in percentage points but they know all too well never have a shot at the 3rd star.
    Last edited by Goobers; June 8th, 2015 at 08:49 PM.

  7. #7
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    I find multiple-choice tests frustrating because there is no partial credit.

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