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Thread: New Troop Idea: Yeti (essentially a walking freeze spell)

  1. #1
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    New Troop Idea: Yeti (essentially a walking freeze spell)

    Would it not be awesome to have a troop that is basically a walking freeze spell?

    The Yeti would actually not do any damage, but would instead target defenses, pound the ground near the targeted defense, and an area slightly smaller than the freeze spell would get frozen briefly. I am thinking it would be like a shockwave effect where you see the "epicenter" of the freeze begin, and it spreads out to the appropriate area to be frozen. The freeze would be brief (maybe a couple seconds?), and could increase in length of time with upgrades. Maybe area covered could increase as well? It should be able to cover a square of 4 defenses bunched together I would think. Movement speed should not be that slow really. It should be able to keep up with most troops to be effective. Looking on google images... the concept of a yeti is pretty athletic looking. I am not saying it has to be as fast as hogs, but lets not have it as slow as giants eh?

    • So I am thinking now it should do a little damage, but very little. Damage should occur to everything within this freeze radius as it moves from center outward. I say this only because if it got stuck at a wall it would be completely useless. It would need to attack something, or else it would just stand there. haha


    Game Balancing:

    It should attack slow, like a pekka, because being able to freeze defenses for too long too often would be really unfair. It would be best to defend against it by not grouping defenses too closely together. Walls are a huge enemy of this troop, so compartmentalization while still keeping a spread base would be very important. This troop should come available at the same TH as the freeze spell (TH10). Also, bringing 2 will never be that much of a benefit unless you spread them out (which always proves deadly for defensive targeting troops).

    Stats:

    DPS: minimal. Comparable to the damage caused by a shocker in boom beach? it will be splash, so let's consider that too.

    Hitpoints: A TON! 2000? It should be able to get to the center of a base with help of other troops like some wiz, or a golem. it will be most effective when able to reach the inferno towers and xbows at the center.

    Training Cost: Obviously this is a good troop, but man, golems are crazy expensive. I am thinkin not quite that much. They are a benefit, but they don't do any damage, so they will already need other crazy expensive troops to go with them to be effective.

    Favorite target: Defenses

    Damage Type: Splash (area effect)

    Targets: Ground

    Housing Space: 10? 15? 20? suggestions?

    Training time: This should be a long time. freeze spell is what? 45 mins? that sounds about right.

    Movement Speed: lets have a fastish moving big character for once. 20 sound good? 4 under hogs. but enough to stay ahead of the other defense seeking troops to work for them.



    Any variant of this idea, a troop that will freeze or temporarily disable a small group of defenses would be awesome. It would just throw something new and fun into the game that could really open up attack possibilities for an attacker, and yet isn't so crazy that will be a mega benefit to any attack willing to spend whatever it takes to get 3 stars.

  2. #2
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    Completely stopping the defense seems a bit too powerful. Maybe it could just half a defenses rate of fire while it is near it.
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  3. #3
    Junior Member coolplay2001's Avatar
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    Quote Originally Posted by TheMan131505 View Post
    Completely stopping the defense seems a bit too powerful. Maybe it could just half a defenses rate of fire while it is near it.
    Sounds good - yeti must have less HP as 2000 is way too much
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  4. #4
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    Quote Originally Posted by coolplay2001 View Post
    Sounds good - yeti must have less HP as 2000 is way too much
    Fair enough. lower the HP. as long as it is possible for it to get to the middle of the base and work on the defenses it will make a difference for.

  5. #5
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    Quote Originally Posted by TheMan131505 View Post
    Completely stopping the defense seems a bit too powerful. Maybe it could just half a defenses rate of fire while it is near it.

    You can have it half speed, or it could stop for half the time I said. Either way. This is so different from any troop that I think it would have to be fooled around with behind the scenes with different stats to really know what would work for all the stats. But after posting this, I have seen enough similar ideas that Supercell should totally do something with this. Maybe it's in the works. It isn't on the ruled out ideas and I see a lot of similar ideas going back to 2013

  6. #6
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    This troop idea has already been ruled out, why do people still bring it up.

  7. #7
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    Quote Originally Posted by Blake99990 View Post
    This troop idea has already been ruled out, why do people still bring it up.
    Just double checked... not on the ruled out list. But after doing more research on this, a TON of people want this kind of troop, and interestingly enough, many come to the same name... Yeti. Obviously a lot of people think this would be awesome, and since it isn't on the ruled out list, maybe it is actually in the works. I really am hoping so that would be so awesome

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