3 Trap ideas: Ice Bomb, The Spike and the Poison Bomb
Hello guys and welcome to my thread. Before saying this has been requested before please read the whole thread. So, here are my ideas:
THE ICE BOMB
The Ice Bomb is a bomb that explodes and freezes every enemy troop in its area, stopping movement and attacking for a couple of seconds. If a troop is hit by 2 Ice Bombs, the freezing time won’t stack up. This bomb is 1x1 and the radius is the same as the normal Bomb. You should get max 4 of them, what TH level may SC decide (if they implement this).
Level
Freeze time
Reload costs
Build/upgrade costs
1
1,5s
1500 Gold
1500 Gold
2
2s
1750 Gold
100.000 Gold
3
2,5s
2000 Gold
750.000 Gold
THE SPIKE
The Spike is a trap that pops up when troops walk across it, just like the Spring Trap. Every troop that walks across the Spike gets damaged. When a troop walks across it a second time it gets damaged again, but when a troop stands on the trap won’t it do damage again. The Spike is a 1x1 trap. It’s smart to put a Spike between walls to make sure troops will walk across it. You shouldn’t get more than 4 of these.
Level
Damage
Reload costs
Build/upgrade costs
1
20
1000 Gold
1000 Gold
2
25
1750 Gold
10.000 Gold
3
30
2500 Gold
100.000 Gold
4
35
3250 Gold
1.000.000 Gold
THE POISON BOMB
The Poison Bomb is a bomb that deals damage over time. The radius of the Poison Bomb is the same as the radius of the normal bomb and it’s a 1x1 trap. Only the troops that were in the radius when the Poison Bomb exploded get poisoned. Poisoned troops get damage over time. Just like the other 2 trap idea’s, you should get 4 of these max.
Level
Damage per second
Poisoning time
Reload costs
Build/Upgrade costs
1
8
3s
1000 Gold
1000 Gold
2
9
3,5s
1600 Gold
10.000 Gold
3
10
4s
2200 Gold
100.000 Gold
4
11
4,5s
2800 Gold
1.000.000 Gold
Thanks for reading and have a nice day.
Last edited by BakedAir; June 8th, 2015 at 05:39 PM.