
Originally Posted by
clannis
I've thought about it yesterday and it was very insightful. I agree that it's a bit too complex and some bits might be a little farfetched.
I usually start off with a concept and work on it as i make the thread.
I need your help tho, cause only slowing a target would make this defense really bland. A few suggestions before i alter anything.
INFERNO:
Giving the Cold Finger an edge ambitious i admit. It doesn't make much sense cause then it might as well deflect arrows.
• It Doesn't clash with Inferno Towers.
• The Inferno Towers heat overrules the Cold Fingers effect completely.
• The Inferno Towers heat overrules the Cold Fingers freezing effect only.
CHILLING & FREEZING:
I really would like to keep this option but freezing all troops might be a bit OP, yet that depends on whether it clashes with Inferno's or not.
Also freezing air units would just look plain stupid.
• Both chilling and freezing affects all troops.
• Chilling affects all troops, freezing affects only ground troops.
• Both chilling and freezing affects only ground troops.
• Chilling affects all troops, freezing affects only certain troops (Thick skin scenario).
• Chilling affects all ground troops, freezing only certain ground troops (Thick skin, minus air units).
These are some options, suggest your own if you'd like. I could reduce the freeze time if necessary.
I would like to hear your suggestions on balancing the Cold Finger.
Thanks!