
Originally Posted by
iceageg
So in 11-ish months you have visited the forums a total of 40 times and have not noticed any movement?
This is what tommy was talking about. More than a few and that thread hasn't been updated to mention the most recent patches which also included things like opt-out, save multiple layouts and a partial nerf/counter to dragons and lavaloonion to name but a few. The devs read what we post. You have to remember though that most of what gets posted multiple times every day is the same bad "totally new, super revolutionary, must have it yesterday, best idea EVAR!!!" ♥♥♥♥. Even the good ideas get reposted over and over. SC only replies to them once then lets the community burdon itself with ignoring the forum rules like you did.
Your suggestions do make a difference!
The developers and moderators read every idea thread. These ideas are discussed and reported frequently within the staff and moderator circle. Some are interesting enough to be added to short-term to-do lists, some to long-term lists, some simply monitored to see if it fits a direction they want to go, and some are ruled out due to negatives overriding the positives or if they don't fit in the direction they want (or secretly can't say) the game is headed. YOUR direct input has led to numerous in-game changes such as:
* Defense ranges/toggling while under construction
* Clan Wars attack preview screen
* 1-time village name change
* Hero Icons show ability status in replays
* Reduced Boost Prices
* Reduced Obstacle Clear Times
* Boost all button for buidling types
* Visitors can see army camp troops
* Boosting pause for Barracks, Heroes and Spell Factory
* Troop/Hero Levels in Player Profile
* More Clan Settings
* Improved Clan Search
* Clan Tags
* Increased League and Clan War Win Bonuses at all levels
* Skeleton/Witch Related Trap
* Spell Ready Notification
* Ability to queue/order spells individually instead of grouped by type
* Dismiss troops from Clan Castle and Army Camps
* Greatly reduced hero regen times
* Ability to spend elixir or gold on walls
* Add a pause button to the attack, defense and war replays
* Clan War, Attack and Defense replays now show "Troops available"
* Add ability to upgrade multiple walls at once (like rows)
* Greatly reduced Valkyrie training times
* Increase text space on leader messages
* CW Enhancements: Separate war base layout, numbered villages, notice who started war, dismiss war CC troops
* Clan Wars
* Hero Auras (Passive addition to stats of surrounding troops)
* Add more leadership roles - co-leaders
* Number displays on clan castle to show space used vs having to click it, then hit info
* Ability to remove obstacles while in edit mode
* A multi-target building to simultaneously target multiple individual enemies on non-adjacent tiles
* 24 hour ban on player to re-join clan after being kicked
* Make surrender button smaller / move out of game play area - too many accidents
* Ability to upgrade traps (as well as them staying where placed now and stats showing in-game)
* Elder Kick cooldown time reduced to 20 minutes
* Donation indicator in clan chat
* Village construction mode - easier way to rearrange village, saved layouts
* Update shared replays with different color button, comment field, loot, trophies, battle results, etc
* Keep tracking loot / achievements after they are completed
* Add info about available loot % possible with TH differences in-game
* Cooldown for elder to boot players
* Add viewable player stats/profile - similar to Hay Day's farm stats
* Add a mute button to global (basically to hide chat of a player)
* Ability to share replays within clan chat
* Add the Attacks/Defenses Won stat (from Leagues) to leaderboard
* The Freeze spell was taken directly from the sticky as the "Next spell" to be worked on
* Move replay 1x 2x 4x button to right and off of playing field
* Ability to request specific troop reinforcement types (Custom message with request)
* The Inferno Tower was inspired by several requests for a "Flamethrower" tower
* Reduce healer camp space, make more viable
* Mark indicating center of playing grid (The plaque marking the center of the town)
* Flip from one barracks to next (like one roadside stand to next in HD) so you can setup all quickly
* Add Chinese localization
* Attack battle log with replays
* Add troops received to donation stats
* Add leader messaging (Also the fix to unfilter messages 2 days after release was from feedback)
* Don't auto-end battle once all normal troops perish if Clan Castle/Spells remain in inventory
* When balloons are destroyed, they fall to the ground for 1 last little attack
* Ability to rotate selected row of walls
* Moving multiple wall pieces at once.
* Splash damage with dragons and wizards
* Show damage % in defense battle log
* Show remaining lab upgrades during active research
* Air Bombs
* Army Camp full notification
* Heroes
* Troop donation statistics
* White insert buffer lines showing while moving decorations
* Defense replays
* Army Camp troops survive if Army Camp destroyed while on defense
* Message displaying when someone leaves/is kicked from clan
* Trophy limits on clan applications
* Gem usage confirmation
* Small shields after maintenance and disconnects
* Many of the combat balances are due to user input
* Matchmaking queue
* Army Camp storage managed as a whole instead of per camp
* Barracks queue information
* Clan Search
* Global chat moderation
* Trophies to be lost displaying in match screen
* Broader range of trophies available to be won per match
* Scroll to top of Top Clans, Top Players, League, and My Clan by tapping Tab (like clan/global chat)