So i am proposing an addition to the current war star system that would allow clan and the members in the clans to challenge themselves and others for extra loot and clan xp, but also resolve DRAWN Clan Wars.
This is my idea:
First
there is no time limit anymore or increase the time significantly so there is alot less clutch 99% which everyone hates.
The normal 3 star system(50%, Town hall and 100%) remains and
only these stars will go towards the war stars count to win the war.
This is where the new time limit idea above comes into play.
If the attacker gets a three star in a required time they will receive an additional bonus star. the "required time" would be different for every base depending on the attackers th and the defenders th. E.g a TH10 attacking a TH8 has alot less time to complete the challenge to receive the bonus star than a TH8 or TH7 would. Once a bonus start has been won by a clan mate, unlike normal stars, you can no longer win that star so you will have to attack another base were the challenge has not been completed.
What does the bonus star do?
Once you have managed to 3 star a base in the allocated time and therefore the challenge as been completed i think the star should count to multiple things
- extra 100k loot of each gold and elixir to your bonus war loot
- certain amount of extra Clan XP
- goes towards a separate count of 'bonus stars' and if there is a draw in the war, the clan with the most amount of bonus stars wins.
I think this would really work well because even if you choose to bully a town hall lower than you you can still challenge yourself by doing it in a certain time to receive the bonus star.