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Thread: Supercell, let us fix heros in war problem for you [POLL]

  1. #11
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    Its funny how you are not able to understand how it looks working...

    I mean, War defense come from a Base "screenshot", at one moment.
    It's easy, so, to manipulate this "screenshot" to give you active Heros in Defense.

    War offense come from the normal mode, the Multiplayer side.
    As it has been said a lot of time, it's seems to be difficult to offer, during their upgrade sleep,
    ability to use Heros in war, and not in Multiplayer game...

    In another way, it's also impossible to use spells during Spells factory upgrade, right ?
    Same problem...

  2. #12
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    Quote Originally Posted by Mvpalldayy View Post
    Check #3, this might even make Supercell more money than the current situation. Also just because a company needs money doesn't mean they should ruin the best thing about there game by making it based on who is richer, not who is better.
    #3 is haggling at best.

    You forgot to add who has more patience to that list. I have sat out and opted out of wars like many others, so this isn't about who is richer. You may think war is the best thing in the game but plenty of people who don't like war will disagree.

    Your posts like the one below tends to suggest you have something against money and something against people making and spending money.

    Quote Originally Posted by Mvpalldayy View Post
    #3 it is then? Greed is no reason to make the only fun part of this game unfair.
    This is not unfair, everyone works within the same parameters. Unfair would be people who paid (either time or money) for something to get something exactly the same as someone who didn't pay.

    Greed is a very emotive word. You would be surprised at how many software developers have been shut down recently, you would be very surprised at how many companies and businesses also get shut down. Without money or a business model companies shut down and their products along with it you could replace greed with survival.

  3. #13
    Forum All-Star Stitch's Avatar
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    I agree. It's beyond their skill level to fix this problem.

    Looks like we'll have to make do.


  4. #14
    Forum Veteran ropepirate's Avatar
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    Yet another thread throwing out words like everyone agrees, unfair, level playing field and Supercell greed.

    Lets debunk some of these myths.

    Everyone agrees. Actually I think you'll find that not everyone agrees otherwise these threads would not get so heated. There are players who have already gone through the hero grind and have either had to opt out of war or war without their heroes and they see any change now as a slap in the face.

    Unfair. Everyone has to go through the hero grind and has to face the choice of either opting out or warring with heroes down, everybody. Yes it may make a current war match up unfair but then again if your opponent has their heroes then they had to go through a point where they were mismatched and if they don't have their heroes then they will go through a mismatch at some point. Everyone is in the same boat which makes it fair.

    Level playing field. You are playing a fremium game which as pointed out above is actually exceedingly fair. The only argument against a level playing field is that some people can spend money to get their heroes quicker. If they didn't do this then we wouldn't have a game full stop.

    Supercell greed
    . SC won't change this because they make too much money off of it. Correct me if I am wrong but heroes were in the game long before clan wars were, right? I am not denying that SC make money by people buying gems in order to finish off the building time quicker but I would hazard a guess that a lot of those players would also have spent those gems prior to clan wars as well.

    At the end of the day you have the choice of you either believe SC when they talk about technical difficulties and carry on enjoying the game that they produce, or you don't . SC are the people that designed and created this game and I would like to think that they know the workings of the game a whole lot better than us mere players so until SC are proved to be misinforming the player base then I will take their word over the word of someone else on the forums.

    Finally this whole thread should have been put in one of the many 'Heroes in war' threads that are out there, including your own.

  5. #15
    Pro Member TrentSabanRobot's Avatar
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    Eh, if it's too hard to do for war because they can't figure out how to not make them available in multiplayer, why not just make them available in both? If it's not about profit, that sounds like a winner to me.

    Or, why not add a war attack option, similar to defense. You'd make a separate army in war, and heroes could be used there. Would be pretty awesome I think cause you could do a war raid and then go farm right after with your multiplayer army.


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  6. #16
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    Either 1, 4, or 6 would be totally fine.

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  7. #17
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    Quote Originally Posted by TrentSabanRobot View Post
    Or, why not add a war attack option, similar to defense. You'd make a separate army in war, and heroes could be used there. Would be pretty awesome I think cause you could do a war raid and then go farm right after with your multiplayer army.
    Interesting :-)

  8. #18
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    How can you say "let us fix"?
    They told you it's "technical complexity".

    Are you working at Supercell?

    If yes, the problem is yours.
    If no, somebody have suggested the solution.

    Quote Originally Posted by OzAudi View Post
    Here is a better solution.

    http://supercell.com/en/careers/

  9. #19
    Senior Member akshay180496's Avatar
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    Quote Originally Posted by ropepirate View Post
    Everyone agrees. Actually I think you'll find that not everyone agrees otherwise these threads would not get so heated. There are players who have already gone through the hero grind and have either had to opt out of war or war without their heroes and they see any change now as a slap in the face.

    Unfair. Everyone has to go through the hero grind and has to face the choice of either opting out or warring with heroes down, everybody. Yes it may make a current war match up unfair but then again if your opponent has their heroes then they had to go through a point where they were mismatched and if they don't have their heroes then they will go through a mismatch at some point. Everyone is in the same boat which makes it fair
    1. Those who have completed the grind should understand how hard it is to war without heroes. Yet they say we have suffered it so shall u.
    Well , if they dont have a logical and reasonable point to disagree, state so or dont look at it.
    2. You yourself said that we can get unfair matchups due to it, yet u say it is fair cuz the other clan will find a mismatch some day. Yeah its fair.....oh wait
    Last edited by akshay180496; June 5th, 2015 at 11:12 AM.
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  10. #20
    Forum Master daz258's Avatar
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    Quote Originally Posted by acealive View Post
    6) implement au PAUSE button in the hero upgrades. So you can pause the upgrade and use the hero, then press CONTINUE for the upgrade. A bit like 3) I guess, I would find it odd to pay gems for that, though.
    Indeed! That is my preferred solution also.

    Just key points with pause, builder remains on the job during pause. And you only get a limited amount of pauses, such as two pauses each war - the pause is a one time use. After you attack the hero returns to their upgrading state; with 1 pause left for the war.

    Or give just 3 or 4 pauses total for the entire upgrade. With this option the pause can be for a maximum 24 hours. If you used 3 for a full 24 hours the total upgrade would in fact take 10 days, not 7. And for many that would create a dark elixir storage issue [becoming full] making players want to gem the remaining time.

    Such restrictions on the pause would help prevent it been abused, and still allow SuperCell to keep their cash cow heroes.
    Last edited by daz258; June 5th, 2015 at 11:20 AM.
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