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Thread: TH9 Anti-3-Star War Base

  1. #1
    Junior Member
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    TH9 Anti-3-Star War Base

    So this is my first attempt at an Anti-3 Star Base. It's technically V1.1, I've made some tweaks from the first draft naturally. It was designed with GoHo, and GoLaLoon in mind, and I think against those two attacks it would do okay. I'm more worried about how easily accessed my Air Defenses are with 2 in one compartment against a hybrid attack focusing on my Air D and then backending Loons or something. Also, against a Queen Kill for GoLaLoon, I think I'd lose my wizard towers[1 set of them anyways], which I had to place on that side to keep them from targetting hounds.


  2. #2
    Junior Member
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    You are way to vulnerable against surgical hogs. I'd suggest moving ur spring traps and teslas.

    Here is an explanation how to defend against surgical hogs: https://m.reddit.com/r/ClashOfClans/...base_could_be/

  3. #3
    Pro Member
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    2 wiz towers next to each other is the worst thing you could have.
    Max TH9
    26/25 heroes
    194 lava walls




  4. #4
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    Hmm, you're right, I really don't have the staggered line of defenses that forces hog and loon clumping early. Probably going to have to do a complete redesign for that.

    As for the wizard towers next to eachother, that was an Anti-LaLoon thing I was trying. Since the hounds are very unlikely to trip those red bombs and the wizard towers won't be locked on the hound due to distance from Air D, the combined splash DPS with double red bomb would trash any loons that clump on them.

  5. #5
    Furry Bunny
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    You need DGBs. Create the hourglass.


  6. #6
    Banned
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    hogs and a good gowipe could 3 star the base.

  7. #7
    Junior Member
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    Quote Originally Posted by MevgaX View Post
    hogs and a good gowipe could 3 star the base.
    Although I've already abandoned the base and am designing a new one, that type of feedback provides little benefit unless you say how. Yes, I understand my point defense is a bit weighted towards the town hall side, meaning hogs could backend those wizard tower compartments and tear up a bit, but it helps to provide more detail or mention something specific. Radiating's comment for example is something I did forget to keep in mind a bit on this base, which involves funneling hogs into the DGBs by using an Hourglass shape of defense rather than a ring. This makes it much more likely to catch most of the hog pack in your DGB, and with Junk on the side, it can be easier to path. Something I'm trying to keep in mind for the base I'm working on right now.

  8. #8
    Senior Member Dwaddle1's Avatar
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    May 2015
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    Switch around the wizard towers, 2 next to each other is bad
    Town Hall 10
    Level 110
    Clan: Chicken FeetToo

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