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Thread: Ideas, Need Opinions and Feedback. :)

  1. #1
    New Guy
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    Ideas, Need Opinions and Feedback. :)

    Hello this post is for me to share some ideas for the game.
    First of all I'd like to apologize if I accidentally missed something that was black-listed and put it on here.
    Feel free to expand apon my ideas. (I did not go into very much detail, I'm seeing what people would like first, so if you'd like to suggest something for some of the ideas, please do) and please be aware some of this ideas are a little far fetched, but would still like opinions on them.

    Gem Usage:


    • Ability to pay a gem to end "Replay Share" cool down, in case you have multiple raids/defends you'd like to show or shared the wrong replay.
    • You can use gems to pause a match, to see what is going on. You could still place troops, but they would not move or attack as well as defenses not attacking. (Would not be cheap)
    • Gem boost Defense damage.
    • Gem boost storage capacity. (If you're raiding a lot, but can't hold anymore loot). Once the boost runs out you will keep the overflow, though won't be able to increase it.
    • Gem a practice attack on your base, using your own troops


    Defenses:
    • New Defense: "Runes": Trap that deals a negative spell effect for period of time. (Ex Weakness, opposite effect of heal)
    • Spring traps can be upgraded. (Higher levels = more troops sprung)
    • Bring back Elixir upgrades for lvl 7- lvl 8 walls. (Loot for maxed th8 base is way off balanced. 75,000,000 Elixir - 210,000,000 Gold)


    Troops: (Do not ask for stats, but feel free to propose some)

    • Level 50 Heroes.
    • New Hero: "The Master" or "The Minion Prince": Flying, speed = 20, Health and Damage in between Queen and King. Ability: "Demonic Sludge", cover defenses in sludge, giving the same effect as a freeze spell, but deals 1-5 dps as well.
    • New Troop: "Hob-Goblins": Goblins that target Dark Elixir.
    • New Troop: "Zombie": Does not deal damage to buildings, draws defense fire, once health reaches 0, they will go down, then revive after a period of time to continue drawing fire.
    • New Troop: Name Needed: Targets Town Hall
    • Unlockable 2nd slot in spell factory to make multiple spells at once. (Unlocked with gems or upgrades)


    Revenge:

    • Sword/Shield icon next to name to signify Online/Shielded. (Or "Revenge" button is grayed out) So we know who we can and cannot revenge easier.
    • 100% Loot return possible on revenge.


    Clan and Clan Wars:

    • Lockable Clan Castle, prevents troops from defending. (Like heroes)
    • War base damage stays, (if you are attacked, the things that are destroyed stay destroyed when next person attacks you.) Allows more team worked and easier clean up in war.

    Storages:
    • Lvl 12 Storages, +500,000 each. (10m max loot)
    • Lvl 8 Dark Elixir Storage: (500,000 total)


    Misc, (dumb ideas):
    • 5 star system. (25%, 50%, 75%, 100%, TH) (Sheild requirements would not change)
    • 250 total camp space instead of 240.



    That is all, please tell me what you liked and did not like, as well as what I could add, or ideas of your own.
    Last edited by Nu1o; June 4th, 2015 at 04:49 PM.

  2. #2
    Millennial Club NF2335's Avatar
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    Quote Originally Posted by Nu1o View Post
    Hello this post is for me to share some ideas for the game.
    First of all I'd like to apologize if I accidentally missed something that was black-listed and put it on here.
    Feel free to expand apon my ideas. (I did not go into very much detail, I'm seeing what people would like first, so if you'd like to suggest something for some of the ideas, please do) and please be aware some of this ideas are a little far fetched, but would still like opinions on them.

    Gem Usage:


    • Ability to pay a gem to end "Replay Share" cool down, in case you have multiple raids/defends you'd like to show or shared the wrong replay. Good idea.
    • You can use gems to pause a match, to see what is going on. You could still place troops, but they would not move or attack as well as defenses not attacking. (Would not be cheap) This would be interesting, but it would have to be a cooldown for the feature as it could be too OP.
    • Gem boost Defense damage. This would be too OP.
    • Gem boost storage capacity. (If you're raiding a lot, but can't hold anymore loot). Once the boost runs out you will keep the overflow, though won't be able to increase it. This would be a good idea, and
    • Gem a practice attack on your base, using your own troops This would be too exploitable.


    Defenses:
    • New Defense: "Runes": Trap that deals a negative spell effect for period of time. (Ex Weakness, opposite effect of heal)
    • Spring traps can be upgraded. (Higher levels = more troops sprung) Good idea.
    • Bring back Elixir upgrades for lvl 7- lvl 8 walls. (Loot for maxed th8 base is way off balanced. 75,000,000 Elixir - 210,000,000 Gold) Terrible idea. Elixir for level 7 & 8 walls did destroy the economy (which is why it was removed).


    Troops: (Do not ask for stats, but feel free to propose some)

    • Level 50 Heroes.
    • New Hero: "The Master" or "The Minion Prince": Flying, speed = 20, Health and Damage in between Queen and King. Ability: "Demonic Sludge", cover defenses in sludge, giving the same effect as a freeze spell, but deals 1-5 dps as well.Interesting idea for a minion hero, but it has been suggested a lot.
    • New Troop: "Hob-Goblins": Goblins that target Dark Elixir. Need more detail.
    • New Troop: "Zombie": Does not deal damage to buildings, draws defense fire, once health reaches 0, they will go down, then revive after a period of time to continue drawing fire. A bit too OP.
    • New Troop: Name Needed: Targets Town Hall. OP.
    • Unlockable 2nd slot in spell factory to make multiple spells at once. (Unlocked with gems or upgrades).


    Revenge:

    • Sword/Shield icon next to name to signify Online/Shielded. (Or "Revenge" button is grayed out) So we know who we can and cannot revenge easier. Ruled out.
    • 100% Loot return possible on revenge. Good idea, but it should be around 70%.


    Clan and Clan Wars:

    • Lockable Clan Castle, prevents troops from defending. (Like heroes) Ruled out.
    • War base damage stays, (if you are attacked, the things that are destroyed stay destroyed when next person attacks you.) Allows more team worked and easier clean up in war. Too OP.

    Storages:
    • Lvl 12 Storages, +500,000 each. (10m max loot) Possible for TH11.
    • Lvl 8 Dark Elixir Storage: (500,000 total) For TH11.


    Misc, (dumb ideas):
    • 5 star system. (25%, 50%, 75%, 100%, TH) (Sheild requirements would not change) Would be too game changing.
    • 250 total camp space instead of 240.



    That is all, please tell me what you liked and did not like, as well as what I could add, or ideas of your own.
    Comment is in bold.

    Some good idea, some bad ideas. Some of them are ruled out or never going to happen (e.g. elixir walls).
    Last edited by NF2335; June 4th, 2015 at 05:37 PM.
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    bad tip! if you lure the cc before the main attack, they can start attacking you pekkas even sooner

  3. #3
    Senior Member ClasherTimothy123's Avatar
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    Quote Originally Posted by Nu1o View Post
    Hello this post is for me to share some ideas for the game.
    First of all I'd like to apologize if I accidentally missed something that was black-listed and put it on here.
    Feel free to expand apon my ideas. (I did not go into very much detail, I'm seeing what people would like first, so if you'd like to suggest something for some of the ideas, please do) and please be aware some of this ideas are a little far fetched, but would still like opinions on them.

    Gem Usage:


    • Ability to pay a gem to end "Replay Share" cool down, in case you have multiple raids/defends you'd like to show or shared the wrong replay.
    • You can use gems to pause a match, to see what is going on. You could still place troops, but they would not move or attack as well as defenses not attacking. (Would not be cheap)
    • Gem boost Defense damage.
    • Gem boost storage capacity. (If you're raiding a lot, but can't hold anymore loot). Once the boost runs out you will keep the overflow, though won't be able to increase it.
    • Gem a practice attack on your base, using your own troops


    Defenses:
    • New Defense: "Runes": Trap that deals a negative spell effect for period of time. (Ex Weakness, opposite effect of heal)
    • Spring traps can be upgraded. (Higher levels = more troops sprung)
    • Bring back Elixir upgrades for lvl 7- lvl 8 walls. (Loot for maxed th8 base is way off balanced. 75,000,000 Elixir - 210,000,000 Gold)


    Troops: (Do not ask for stats, but feel free to propose some)

    • Level 50 Heroes.
    • New Hero: "The Master" or "The Minion Prince": Flying, speed = 20, Health and Damage in between Queen and King. Ability: "Demonic Sludge", cover defenses in sludge, giving the same effect as a freeze spell, but deals 1-5 dps as well.
    • New Troop: "Hob-Goblins": Goblins that target Dark Elixir.
    • New Troop: "Zombie": Does not deal damage to buildings, draws defense fire, once health reaches 0, they will go down, then revive after a period of time to continue drawing fire.
    • New Troop: Name Needed: Targets Town Hall
    • Unlockable 2nd slot in spell factory to make multiple spells at once. (Unlocked with gems or upgrades)


    Revenge:

    • Sword/Shield icon next to name to signify Online/Shielded. (Or "Revenge" button is grayed out) So we know who we can and cannot revenge easier.
    • 100% Loot return possible on revenge.


    Clan and Clan Wars:

    • Lockable Clan Castle, prevents troops from defending. (Like heroes)
    • War base damage stays, (if you are attacked, the things that are destroyed stay destroyed when next person attacks you.) Allows more team worked and easier clean up in war.

    Storages:
    • Lvl 12 Storages, +500,000 each. (10m max loot)
    • Lvl 8 Dark Elixir Storage: (500,000 total)


    Misc, (dumb ideas):
    • 5 star system. (25%, 50%, 75%, 100%, TH) (Sheild requirements would not change)
    • 250 total camp space instead of 240.



    That is all, please tell me what you liked and did not like, as well as what I could add, or ideas of your own.

    Yes:
    Gemming replay cooldown
    Gemming practice attack
    Wall upgrades lv 7 and 8
    Hob-Goblins
    Every revenge idea
    Lock clan castle

    No:
    Gems to pause match and buff defenses.
    Town hall targeting troop (just stupid)
    Staying war base damage (waaaaay too easy to win wars)
    Everything from storages category to bottom of post

    Not sure:
    Everything i didn't mention

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    I had an even worse morning when I woke up and it was true.
    I'm still grounded for the next four decades.

  4. #4
    New Guy
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    Thank you guys for the feedback.

  5. #5
    Centennial Club
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    Quote Originally Posted by Nu1o View Post
    Hello this post is for me to share some ideas for the game.
    First of all I'd like to apologize if I accidentally missed something that was black-listed and put it on here.
    Feel free to expand apon my ideas. (I did not go into very much detail, I'm seeing what people would like first, so if you'd like to suggest something for some of the ideas, please do) and please be aware some of this ideas are a little far fetched, but would still like opinions on them.

    Gem Usage:


    • Ability to pay a gem to end "Replay Share" cool down, in case you have multiple raids/defends you'd like to show or shared the wrong replay. Nice idea. Wouldn't use it though.
    • You can use gems to pause a match, to see what is going on. You could still place troops, but they would not move or attack as well as defenses not attacking. (Would not be cheap) Absolutely against this. Thinking fast is part of the game.
    • Gem boost Defense damage. Again, definitely against this. Game would be out of balance.
    • Gem boost storage capacity. (If you're raiding a lot, but can't hold anymore loot). Once the boost runs out you will keep the overflow, though won't be able to increase it. Nope.
    • Gem a practice attack on your base, using your own troops I'd like this.


    Defenses:
    • New Defense: "Runes": Trap that deals a negative spell effect for period of time. (Ex Weakness, opposite effect of heal) Not a fan. Would make the game so unpredictable.
    • Spring traps can be upgraded. (Higher levels = more troops sprung) I'd love this but I think the highest troop count should be 15 (current value). For instance it's ridicules that a TH5 can spring 3 of my lvl 5 hogs. lvl 1: 5, lvl 2: 10 and lvl 3: 15.
    • Bring back Elixir upgrades for lvl 7- lvl 8 walls. (Loot for maxed th8 base is way off balanced. 75,000,000 Elixir - 210,000,000 Gold) Absolutely with you.


    Troops: (Do not ask for stats, but feel free to propose some)

    • Level 50 Heroes. Not a fan
    • New Hero: "The Master" or "The Minion Prince": Flying, speed = 20, Health and Damage in between Queen and King. Ability: "Demonic Sludge", cover defenses in sludge, giving the same effect as a freeze spell, but deals 1-5 dps as well. Too OP.
    • New Troop: "Hob-Goblins": Goblins that target Dark Elixir. I'd LOVE this. But this should be a ground troop and should be weaker than goblins.
    • New Troop: "Zombie": Does not deal damage to buildings, draws defense fire, once health reaches 0, they will go down, then revive after a period of time to continue drawing fire. Too OP again.
    • New Troop: Name Needed: Targets Town Hall This would destroy the game.
    • Unlockable 2nd slot in spell factory to make multiple spells at once. (Unlocked with gems or upgrades)No idea.


    Revenge:

    • Sword/Shield icon next to name to signify Online/Shielded. (Or "Revenge" button is grayed out) So we know who we can and cannot revenge easier. Awesome idea.
    • 100% Loot return possible on revenge. I'm against this.


    Clan and Clan Wars:

    • Lockable Clan Castle, prevents troops from defending. (Like heroes) This should've been already implemented. Long time overdue.
    • War base damage stays, (if you are attacked, the things that are destroyed stay destroyed when next person attacks you.) Allows more team worked and easier clean up in war. Absolutely against this.

    Storages:
    • Lvl 12 Storages, +500,000 each. (10m max loot) Nice for next TH
    • Lvl 8 Dark Elixir Storage: (500,000 total) Nice for next TH


    Misc, (dumb ideas):
    • 5 star system. (25%, 50%, 75%, 100%, TH) (Sheild requirements would not change) Absolutely. At least for clan wars.
    • 250 total camp space instead of 240. How would this work?



    That is all, please tell me what you liked and did not like, as well as what I could add, or ideas of your own.

    My feedback is bolded.

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