Hello this post is for me to share some ideas for the game.
First of all I'd like to apologize if I accidentally missed something that was black-listed and put it on here.
Feel free to expand apon my ideas. (I did not go into very much detail, I'm seeing what people would like first, so if you'd like to suggest something for some of the ideas, please do) and please be aware some of this ideas are a little far fetched, but would still like opinions on them.
Gem Usage:
- Ability to pay a gem to end "Replay Share" cool down, in case you have multiple raids/defends you'd like to show or shared the wrong replay. Good idea.
- You can use gems to pause a match, to see what is going on. You could still place troops, but they would not move or attack as well as defenses not attacking. (Would not be cheap) This would be interesting, but it would have to be a cooldown for the feature as it could be too OP.
- Gem boost Defense damage. This would be too OP.
- Gem boost storage capacity. (If you're raiding a lot, but can't hold anymore loot). Once the boost runs out you will keep the overflow, though won't be able to increase it. This would be a good idea, and
- Gem a practice attack on your base, using your own troops This would be too exploitable.
Defenses:
- New Defense: "Runes": Trap that deals a negative spell effect for period of time. (Ex Weakness, opposite effect of heal)
- Spring traps can be upgraded. (Higher levels = more troops sprung) Good idea.
- Bring back Elixir upgrades for lvl 7- lvl 8 walls. (Loot for maxed th8 base is way off balanced. 75,000,000 Elixir - 210,000,000 Gold) Terrible idea. Elixir for level 7 & 8 walls did destroy the economy (which is why it was removed).
Troops: (Do not ask for stats, but feel free to propose some)
- Level 50 Heroes.
- New Hero: "The Master" or "The Minion Prince": Flying, speed = 20, Health and Damage in between Queen and King. Ability: "Demonic Sludge", cover defenses in sludge, giving the same effect as a freeze spell, but deals 1-5 dps as well.Interesting idea for a minion hero, but it has been suggested a lot.
- New Troop: "Hob-Goblins": Goblins that target Dark Elixir. Need more detail.
- New Troop: "Zombie": Does not deal damage to buildings, draws defense fire, once health reaches 0, they will go down, then revive after a period of time to continue drawing fire. A bit too OP.
- New Troop: Name Needed: Targets Town Hall. OP.
- Unlockable 2nd slot in spell factory to make multiple spells at once. (Unlocked with gems or upgrades).
Revenge:
- Sword/Shield icon next to name to signify Online/Shielded. (Or "Revenge" button is grayed out) So we know who we can and cannot revenge easier. Ruled out.
- 100% Loot return possible on revenge. Good idea, but it should be around 70%.
Clan and Clan Wars:
- Lockable Clan Castle, prevents troops from defending. (Like heroes) Ruled out.
- War base damage stays, (if you are attacked, the things that are destroyed stay destroyed when next person attacks you.) Allows more team worked and easier clean up in war. Too OP.
Storages:
- Lvl 12 Storages, +500,000 each. (10m max loot) Possible for TH11.
- Lvl 8 Dark Elixir Storage: (500,000 total) For TH11.
Misc, (dumb ideas):
- 5 star system. (25%, 50%, 75%, 100%, TH) (Sheild requirements would not change) Would be too game changing.
- 250 total camp space instead of 240.
That is all, please tell me what you liked and did not like, as well as what I could add, or ideas of your own.