Page 1 of 3 123 LastLast
Results 1 to 10 of 25

Thread: A logic evolution...

  1. #1
    Centennial Club Freyrix's Avatar
    Join Date
    Jun 2015
    Location
    Belgium
    Posts
    182

    A logic evolution...

    This is about the Hidden Tesla. It seems to me it is unnatural it can be destroyed/damaged by using a Lightning Spell. I mean, the thing runs on extreme high voltage...

    Therefore, I suggest it being able to withstand the destructive power of the Lightning Spell. That is, if the Spell "matches" the Tesla tower. In addition, the Tesla 'attracts' the lightning bolts in its immediate surroudings, protecting nearby structures. The attraction radius depends on the Tesla-level.

    I said, if the Spell matches the Tesla. This is what I mean*:


    • Tesla lvl 1 withstands a Lightning Spell lvl 2 or weaker, attraction radius: 2.5
    • Tesla lvl 2 withstands a Lightning Spell lvl 3 or weaker, attraction radius: 2.5
    • Tesla lvl 3 withstands a Lightning Spell lvl 3 or weaker, attraction radius: 3.0
    • Tesla lvl 4 withstands a Lightning Spell lvl 4 or weaker, attraction radius: 3.0
    • Tesla lvl 5 withstands a Lightning Spell lvl 4 or weaker, attraction radius: 3.5
    • Tesla lvl 6 withstands a Lightning Spell lvl 5 or weaker, attraction radius: 3.5
    • Tesla lvl 7 withstands a Lightning Spell lvl 5 or weaker, attraction radius: 4.0
    • Tesla lvl 8 withstands a Lightning Spell lvl 6 or weaker, attraction radius: 4.5


    On the other hand, the Tesla only protects its surroudings if it is already exposed. If still hidden, nothing happens.

    But hitting a strong Tesla with a 'weak' Lightning Spell, should have some negative consequences for the attacker. By withstanding the Spell, the Tesla is being supercharged, making it capable of shooting the absorbed energy back at the attackers troops. I'm thinking about a one-time discharge in multiple directions, hitting multiple enemy troops at once. The amount of directions and the force of the jolts is dependent on the level of the used Spell.

    It could be something like this*:


    • Lightning Spell 1 backfires in 5 simultaneous jolts of 30 damage each
    • Lightning Spell 2 backfires in 5 simultaneous jolts of 36 damage each
    • Lightning Spell 3 backfires in 6 simultaneous jolts of 40 damage each
    • Lightning Spell 4 backfires in 6 simultaneous jolts of 46 damage each
    • Lightning Spell 5 backfires in 7 simultaneous jolts of 50 damage each
    • Lightning Spell 6 backfires in 8 simultaneous jolts of 55 damage each


    In addition, these jolts could reach further than the standard Tesla range, by a factor 1.6, for example.

    Would this be just another anti-zapper? Not quite. If you zap first, nothing will happen and the Spell will damage everything as it normally does. If you zap after revealing the Tesla AND the DE tank is placed within the attraction radius, it would be harder (or next to impossible) to zap the tank...

    I hope SC will consider this logic evolution of the Tesla.


    *attraction radius, number of backfire jolts and their damage are all negotiable. I'm only setting up a concept.

  2. #2
    Senior Member Sman808's Avatar
    Join Date
    Mar 2015
    Location
    I don't exist.
    Posts
    404
    This ispdea would not improve the game IMO. Teslas are defenses, people have to destroy defenses to win attacks. If you want logic go play something else.

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  3. #3
    Forum Elder nas's Avatar
    Join Date
    Jun 2013
    Location
    Village Woods.
    Posts
    2,079
    I don't think this would have much purpose.

    Examples:

    - I am using Gowiwi and get to the core of the base, all tesla's pop up but I don't use lightning with Gowiwi. - No use
    - I barch the base and get 50% - Tesla's pop up but I have already gotten what I required. - No use
    - I see a trapped town hall with tesla's, I use a few giants to take them out whilst using archers to take out the TH. I then lightning spell the poor guys DE - No use

    In very limited number of battles will your idea take place. This makes it less effective and of less use.

    Town Hall 11 | Level 159 | Est: Jan 2013

    Clan level 14 | HH: 8m+ | GG: 1bn+ | EE: 1bn+
    BK 45 | AQ 45 | GW 20


  4. #4
    Centennial Club Freyrix's Avatar
    Join Date
    Jun 2015
    Location
    Belgium
    Posts
    182
    @Sman808:

    It is still a defense, and it still needs to be destroyed. It's the backfire-element that makes it a great addition to the game. The attacker will have to ask himself:

    'Will my Lightning Spell suffice for this guys Tesla's? Or will I harm/kill my own troops?'

    As soon as the Tesla pops up - given the attacker recognizes the Tesla's level - he will know:

    'Yes, my Lightning Spells are stronger! Let's fry the damn thing!'
    or
    'Damn, I'll have to use my Lightning Spells out of range from those Teslas.'

  5. #5
    Forum Superstar ironagedave's Avatar
    Join Date
    Sep 2013
    Location
    Being teased out of retirement - oh i was teased alright but in the wrong way!
    Posts
    3,731
    .... and then my friend you will eliminate the purpose of the ligthning spell - congratulations you have just ruined the game for practically everyone.
    NO CLAN, Back in Training Camp

  6. #6
    Centennial Club Freyrix's Avatar
    Join Date
    Jun 2015
    Location
    Belgium
    Posts
    182
    @nas:

    And how many times is a battle won by casting one or more Lightning Spells to tip the scale over 50%?
    Imagine you're winning a battle because some other guys Lighning Spell is absorbed by your Tesla...

  7. #7
    Centennial Club Freyrix's Avatar
    Join Date
    Jun 2015
    Location
    Belgium
    Posts
    182
    @ironagedave:

    No, I haven't. The attacker will only have to use his Lightning Spell more carefully, IF the defenders Tesla is stronger than the attackers Spell.

  8. #8
    Senior Member Sman808's Avatar
    Join Date
    Mar 2015
    Location
    I don't exist.
    Posts
    404
    Quote Originally Posted by Freyrix View Post
    @Sman808:

    It is still a defense, and it still needs to be destroyed. It's the backfire-element that makes it a great addition to the game. The attacker will have to ask himself:

    'Will my Lightning Spell suffice for this guys Tesla's? Or will I harm/kill my own troops?'

    As soon as the Tesla pops up - given the attacker recognizes the Tesla's level - he will know:

    'Yes, my Lightning Spells are stronger! Let's fry the damn thing!'
    or
    'Damn, I'll have to use my Lightning Spells out of range from those Teslas.'
    The backfire element does not make it great. Spells are not cheap, and the defender would benefit from the money and time you spent on your spells.
    EDIT
    You can easily say everything you needed to above in one post, stop multi posting, some forumers find it quite annoying.
    Last edited by Sman808; June 3rd, 2015 at 02:23 PM.

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  9. #9
    Centennial Club Freyrix's Avatar
    Join Date
    Jun 2015
    Location
    Belgium
    Posts
    182
    @Sman808:

    Clash of Clans is a warzone, you know. Making war is expensive, and you loose big sometimes.

    My idea adds a little more tactics to the game:
    Start your attack with casting some Lightning Spells (before the Teslas pop up), or take the risk and be forced to cast your Spells in a more restricted area (but ONLY IF the defenders Teslas can withstand your Spells).

  10. #10
    Forum Veteran Rahle's Avatar
    Join Date
    Jun 2014
    Location
    Still trying to find Waldo!
    Posts
    1,568
    To,say that the tesla uses electricity or lightning when it is used so should be a moot idea. Have you ever seen a tesla in real? It is a number of mechanical pieces. If you hit the mechanics with a charge of lightning it can and will either overload the instruments and blow the machine, or just flat out destroy the pieces that make it run. They are not lightning rods that will absorb the lightning.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •