This is about the Hidden Tesla. It seems to me it is unnatural it can be destroyed/damaged by using a Lightning Spell. I mean, the thing runs on extreme high voltage...
Therefore, I suggest it being able to withstand the destructive power of the Lightning Spell. That is, if the Spell "matches" the Tesla tower. In addition, the Tesla 'attracts' the lightning bolts in its immediate surroudings, protecting nearby structures. The attraction radius depends on the Tesla-level.
I said, if the Spell matches the Tesla. This is what I mean*:
- Tesla lvl 1 withstands a Lightning Spell lvl 2 or weaker, attraction radius: 2.5
- Tesla lvl 2 withstands a Lightning Spell lvl 3 or weaker, attraction radius: 2.5
- Tesla lvl 3 withstands a Lightning Spell lvl 3 or weaker, attraction radius: 3.0
- Tesla lvl 4 withstands a Lightning Spell lvl 4 or weaker, attraction radius: 3.0
- Tesla lvl 5 withstands a Lightning Spell lvl 4 or weaker, attraction radius: 3.5
- Tesla lvl 6 withstands a Lightning Spell lvl 5 or weaker, attraction radius: 3.5
- Tesla lvl 7 withstands a Lightning Spell lvl 5 or weaker, attraction radius: 4.0
- Tesla lvl 8 withstands a Lightning Spell lvl 6 or weaker, attraction radius: 4.5
On the other hand, the Tesla only protects its surroudings if it is already exposed. If still hidden, nothing happens.
But hitting a strong Tesla with a 'weak' Lightning Spell, should have some negative consequences for the attacker. By withstanding the Spell, the Tesla is being supercharged, making it capable of shooting the absorbed energy back at the attackers troops. I'm thinking about a one-time discharge in multiple directions, hitting multiple enemy troops at once. The amount of directions and the force of the jolts is dependent on the level of the used Spell.
It could be something like this*:
- Lightning Spell 1 backfires in 5 simultaneous jolts of 30 damage each
- Lightning Spell 2 backfires in 5 simultaneous jolts of 36 damage each
- Lightning Spell 3 backfires in 6 simultaneous jolts of 40 damage each
- Lightning Spell 4 backfires in 6 simultaneous jolts of 46 damage each
- Lightning Spell 5 backfires in 7 simultaneous jolts of 50 damage each
- Lightning Spell 6 backfires in 8 simultaneous jolts of 55 damage each
In addition, these jolts could reach further than the standard Tesla range, by a factor 1.6, for example.
Would this be just another anti-zapper? Not quite. If you zap first, nothing will happen and the Spell will damage everything as it normally does. If you zap after revealing the Tesla AND the DE tank is placed within the attraction radius, it would be harder (or next to impossible) to zap the tank...
I hope SC will consider this logic evolution of the Tesla.
*attraction radius, number of backfire jolts and their damage are all negotiable. I'm only setting up a concept.





