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Thread: New Hero & New Troops!

  1. #1
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    New Hero & New Troops!

    I am Jaeger, I am 13 years old, I have been playing clash for 2 years and I am a level 90 town hall 9. I guess you could say I'm a devoted clasher. I came here with two ideas, a new hero, and a new dark troops.
    First off, I would like to discuss the new hero. My idea is a minion king. I feel that this game needs an air hero. The minion king would have the same characteristics of a normal minion, but would be way larger. I was thinking that it would have the same way of attacking as a minion, but obviously would have more power and damage intake.
    I know you think this may be a little overpowered, but to offset this I was thinking that air defenses would have more damage on the minion king like a tesla has on a pekka
    And now for the new dark troops. My first idea is the marksman. This male character would run around with his rifle targeting defenses like a giant, hog, etc.
    Here are some Statistics;
    Favorite Target: Defenses
    Damage Type: Single Target
    Targets: Ground & Air
    Housing Space: 1
    Training Time: 30 seconds
    Movement Speed: 14
    I would like to hear feedback on the stats listed above.
    My second new troop idea is the dark healer. Unlike the normal healer, it would be a ground troop and could only heal air troops. This troop can also jump over walls like a hog rider.
    Here are some statistics:
    Favorite Target: Any
    Heal Type: Splash
    Targets: Air
    Housing Space: 16
    Training Time: 20 Minutes
    Movement Speed: 20


    I would love to hear your feedback, especially in the minion king. Thanks
    Last edited by JaegerM2137; June 2nd, 2015 at 07:48 PM.

  2. #2
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    Quote Originally Posted by AnthonyVince View Post
    Okay, here's my feedback:

    -I don't think a new hero is really what the game needs right now, just my opinion
    -For your troop ideas, would you mind adding more detail? Including offensive and defensive strategies and what (especially for the marksman) makes them unique.
    I appreciate your feedback on the hero. I also appreciate your feedback on how I can improve my idea. I will include stats soon, I am still learning seeing as this is my first post. Thanks again!

  3. #3
    Senior Member ClasherTimothy123's Avatar
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    Dark healer

    No. 2 reasons.

    1. 10,000 DE????????? You obviously aren't even th7, unless that was a typo. (1000 still a lot for 1 troop)

    2. How would it get past walls?
    Last edited by ClasherTimothy123; June 2nd, 2015 at 12:31 AM.

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    Quote Originally Posted by ClasherTimothy123 View Post
    No. 2 reasons.

    1. 10,000 DE????????? You obviously aren't even th7, unless that was a typo. (1000 still a lot for 1 troop)

    2. How would it get past walls?
    Thanks for the feedback. I am a TH9, sorry, and I edited my info to make it able to hip over walls like a hog rider

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    Quote Originally Posted by JaegerM2137 View Post
    Thanks for the feedback. I am a TH9, sorry, and I edited my info to make it able to hip over walls like a hog rider
    Also, since this is a healing troop like the healer, which costs 10000 elixer, I was thinking 175 Dark elixer to start out with

  6. #6
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    I think the hero is a good idea, though it should be unlocked at TH 10 only ( or 11???) but for the Marksman i think the speed would be a little overpowered because one thing we see alike in all the defense targeting troops is how slow they are, and that is because how vital they can be. Great ideas though.
    Founder and Leader of the Clan, Autumns Edge. Look us up on twitter @autumnsedgecoc and take a peek at our website, www.drew.carter24.wix.com/autumnsedgecoc

  7. #7
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    Quote Originally Posted by AnthonyVince View Post
    Okay, here's my feedback:

    -I don't think a new hero is really what the game needs right now, just my opinion
    -For your troop ideas, would you mind adding more detail? Including offensive and defensive strategies and what (especially for the marksman) makes them unique.
    I just included stats for the new troops! Again, I'd love to hear your feedback on the stats and how they could be change or modified.

  8. #8
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    Quote Originally Posted by asapdrewbie View Post
    I think the hero is a good idea, though it should be unlocked at TH 10 only ( or 11???) but for the Marksman i think the speed would be a little overpowered because one thing we see alike in all the defense targeting troops is how slow they are, and that is because how vital they can be. Great ideas though.
    Thanks for the feedback! I was debating over what speed it should be... Any suggestions on the speed it should be?

  9. #9
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    Quote Originally Posted by JaegerM2137 View Post
    Thanks for the feedback! I was debating over what speed it should be... Any suggestions on the speed it should be?
    I would make it a 14, just a little slower than the majority of attacking troops but not as slow as balloons or giants or golems. That way it cant be placed with wallbreakers and maybe rage spells and annihilate a whole village.
    Founder and Leader of the Clan, Autumns Edge. Look us up on twitter @autumnsedgecoc and take a peek at our website, www.drew.carter24.wix.com/autumnsedgecoc

  10. #10
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    Quote Originally Posted by asapdrewbie View Post
    I would make it a 14, just a little slower than the majority of attacking troops but not as slow as balloons or giants or golems. That way it cant be placed with wallbreakers and maybe rage spells and annihilate a whole village.
    Ok I really appreciate the improvement ideas.

    Also, I was wondering about your opinion on the minion king
    Last edited by JaegerM2137; June 2nd, 2015 at 01:19 AM.

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