Hi there I quickly check the others propositions but haven't seen some of my ideas so here is the list:
- Add a clan army camp of for example 1000 slots where players can put units for others members to take. If an units stays too long it disappears and coleader can erase them too (to avoid it being full of gobelins). Like that players don't need to cross each others to give particular units.
- Clanwars won in a row gives extra clan xp. For ex: 2 wars won = +50, 3 = +100 etc...
- Add an option to make barracks producing all the time the same unit. Like that we don't need to add units to production queue everytime and can attack more often! (no dead time because we forgot to train units)
- A (invisible) tower, roof, defence spell or whatever to protect from lighting attack
- Custom clan message for coleaders: a list of 10 or more messages that coleaders can edit and send in the chat for example to tell the rules to new members or explain strategies before clanwars without having to write or copy paste everyting everytime.
- Clan common Big Base: Every clan can select one common big base between several premade plans. Everyone can then upgrade the defenses of that base with it's own ressources (individual ressources spent being shown in the stats of every members). During the preparation time of a clanwar, every participant can attack the big base of the enemy clan once. The damages made by one player stay for the next players. Wherever one clan three-stars the Big Base or not, it doesn't influence the score of the clanwar but the resources stolen on the Big Base are either extra bonus for the players if the clan war is won or ressources that the clan can invest in their Big Base. Another idea: the possibility to be several players attacking together in the same time the Big Base.
- Common gobelin campaign: Like the Big Base, a campaign that a clan is working on together.
- A function to manage a list of players banned from the clans with the reason why. To avoid the players to be accepted again with a new nickname.
- Level 12 storages and more ressources to steal from other players!
- Upgrade your walls event: wall upgrade costing half prices for ten days.
- Farming day: every 1 and 15 of the month ressources stolen from other players are doubled.
- New unit, spy/Sabotage: can desarm with a success rate of 75 % (depending on the level of the target) a tower or making the tower attacking it's own camp for a few seconds.