View Poll Results: What are your thoughts on this idea?

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  • This idea is amazing!

    22 57.89%
  • This idea is good, but it could use some work!

    11 28.95%
  • This idea is terrible!

    5 13.16%
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Thread: Introducing Clan War Leagues!

  1. #11
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    Agreed, as leader of a new but nevertheless hardcore war clan, I get ♥♥♥♥♥♥ off when all my members fetch 55+/60 stars and it turns out the other clan is completely inactive and that we should have just barched them.
    Last edited by TheSixthBuilder; June 1st, 2015 at 02:18 AM.

  2. #12
    Centennial Club JackAtk's Avatar
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    Font colors changed! Thanks for the feedback, guys!


  3. #13
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    If there's a very strong clan with maxed town hall 9s and 10s, and there is another clan with townhall 7s and 8s. Both have won almost equal wars and so are in the same league and if they are matched it would hardly be fair for the 8s and 7s.

  4. #14
    Centennial Club JackAtk's Avatar
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    If you took the time to read my entire thread, you would have seen that I said the match-making would stay the same, but you could only find clans in or around your point total. That means that TH9-10 clans would still find even TH9-10 clans, but they would find clans of similar skill level.


  5. #15
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    a longer waiting would not neccesairly occur if they use the normal trophy system.
    you start war search but there is no clan in your range with an equal lineup. After x minuten the search range will get wider. Once a match is found, the trophy win/lose number will be calculated using their current clantrophy number. The higher listed clan will only be able to win a few trophies but lose alot. The lower listed could gain alot and lose only few. In case of a tie both clans loses half of the losable trophies (all open for debate ofcourse). Its just the same as trophy pushing. A clan should war at least once every season to prevent the no.1 clan from staying on top without a chance of losing trophies. If failed to do so, the clan will lose x number of trophies. A second violation should give a higher penalty so this removes inactive clans from the leaderboard.

    an extra feature may be the 'non-competive' checkbox which can be used to matchup clans that are in a different clanrange. In this case no trophies can be won of lost regardless of the outcome. This is also a feature for the clans with less patience
    Last edited by Cgi; June 11th, 2015 at 12:52 PM.

  6. #16
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    Quote Originally Posted by Cgi View Post
    a longer waiting would not neccesairly occur if they use the normal trophy system.
    you start war search but there is no clan in your range with an equal lineup. After x minuten the search range will get wider. Once a match is found, the trophy win/lose number will be calculated using their current clantrophy number. The higher listed clan will only be able to win a few trophies but lose alot. The lower listed could gain alot and lose only few. In case of a tie both clans loses half of the losable trophies (all open for debate ofcourse). Its just the same as trophy pushing. A clan should war at least once every season to prevent the no.1 clan from staying on top without a chance of losing trophies. If failed to do so, the clan will lose x number of trophies. A second violation should give a higher penalty so this removes inactive clans from the leaderboard.

    an extra feature may be the 'non-competive' checkbox which can be used to matchup clans that are in a different clanrange. In this case no trophies can be won of lost regardless of the outcome. This is also a feature for the clans with less patience
    I was typing out a whole response to the OP and then I figured I should check page 2 to see if someone else may have already mentioned it. Sure enough, Cgi with all the things I wanted to say, so I'll quote him in this response.

    Clan War leagues are fine. But the wait times are already ridiculous. We are not completely reliant on starting at exact times in our clan (we start on Mon/Wed, and then on Friday if we win both that week), but b/c our main offensive donators and top level clean up crew are US-based, we want to start/end between 4-6pm. That gives us the evening of war to get our low levels stocked with the troops they need to clean the bottom 2/3rds of the map, and then the morning to stock our mid/low tier who need to clean what didn't get cleared, while giving us up top enough time to cook our armies/spells and take care of the top/what's needed below. War searches already take 60-90 minutes for our 50 member clan, and having it extend to 4+ hours would be a total pain in the rear.

    I like the idea of clan war leagues, but there should be short increments that they start to broaden the league/war points outlier instead of broadening the clan strength outliers. And then like Cgi said, if you "outmatch" the other clan by league, the amount of points you can earn from a win is much smaller, as even though you're relatively evenly matched TH/clan strength-wise, you may be more organized and effective warrers, and expected to win. If the low league clan overcomes and beats you, they stand to gain a significant amount of points.

    Ties should still result in loss of war points like he said, at like half the rate or something. Reason behind this aside from encouraging players to go for the win? A check on defenseless clans, who essentially always get perfect stars b/c they're matched up against bases 1-2+ TH levels below their offense, but the other team has an easy time getting perfect stars as well due to them having only a cannon and cc troops. It's an outlier, but I could already see complaints coming in about how the top clan war clans are all defenseless and "exploiting the system," even though it's fair game.

    Clan war points should be reduced by a percentage regularly, sort of like how Boom Beach does it with force points. It should be weekly, as that is the lowest frequency offered as a setting for war clan descriptions. Something like 5-10% or something. A number where it would force the top clans to be competitive with basically back-to-back wars, but not too staggering where it allows clans to game the system by holding off wars for a couple weeks and then playing against scrub leagues.

    But the main point that I wanted to drive home is that it should not be switched to searching by clan war league over clan strength. It should start +/- a number of war points, but only if other clans currently searching also happen to be in the clan strength range that the current algorithm does. Time increments should spread the war points searchable, but definitely not restrict to a league and start spreading clan strength.
    Last edited by Goobers; June 11th, 2015 at 02:05 PM.

  7. #17
    Centennial Club JackAtk's Avatar
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    Thank you for your though-out response, I definetely agree with what you said! Everything you two stated was just spot-on!

    Cheers!


  8. #18
    Senior Member TheProdigy777's Avatar
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    Awesome!!

    Great idea! Needs a little balancing but sounds good!

    one idea is instead of clan points it can go by war wins. So then you can't drop down so to speak
    "I'll always be a weirdo, I think that's what makes me stand out! If you're not a weirdo you're normal and blend into everything, that's so boring. Be weird! Be unique! Be an individual! Don't be a total f*cking creep or anything. Just be a little unique in yourself"
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  9. #19
    Centennial Club JackAtk's Avatar
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    Yeah but some clans have low wins but are still extremely skilled.

    I see where you are coming from though!


  10. #20
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    Quote Originally Posted by TheProdigy777 View Post
    Great idea! Needs a little balancing but sounds good!

    one idea is instead of clan points it can go by war wins. So then you can't drop down so to speak
    You'd still get mismatches in skill due to teams that war "always" vs "once a week." We're sitting at 93 wins currently, 93-24-1 record, and we've faced clans with 90-100 wins in the past. We almost always get at least 90% of the available stars, and we beat some of these teams like 135-100, 140-82, etc. It was pathetic. But I guess if you war every two days and have a 40-50% win record from when clan wars came out with the original clan, you can log quite a lot of war wins.

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