I think supercell should add in a function where you can save a whole attack. All you would have to do is push a button and all the troops and spells you have saved for this attack will start creating.
I think supercell should add in a function where you can save a whole attack. All you would have to do is push a button and all the troops and spells you have saved for this attack will start creating.
Last edited by NinjaPhoenix; May 30th, 2015 at 10:59 PM.
Already been suggested many times and is ruled out.
Make sure to click on those stickies and use the search engine before posting.
Last edited by Callywally; May 30th, 2015 at 11:01 PM.
Level 123 | TH11 | Former-Farmer (Thanks SC)
GG - 515m | EE - 500m
I have read through the stickies and didn't see it once
Troop/Barracks Related:
*Customize troop builds = to order, permanent productions, saved queues, etc. < Read here.
*Queue troop donation notices when offline – display when back online or new interface to see info after
*Show total training time left above barracks
*Show total elixir costs of troops sitting in army camps
*5x or 10x button in troop training screens for faster queuing
*Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
*Modify healers to include healing air troops
*Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
*Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
*Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
*Have clan war troop donations count towards donation statistics
Try to look a bit harder next time.
Last edited by Callywally; May 30th, 2015 at 11:10 PM.
Level 123 | TH11 | Former-Farmer (Thanks SC)
GG - 515m | EE - 500m