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Thread: REFERENCES! (to other famous games)

  1. #1
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    Exclamation REFERENCES! (to other famous games)

    Honestly, Clash of Clans seems kind of isolated in its outreach to other games, and not just to its sister games (Boom Beach and Hay Day). It lacks just about ANY kind of reference to famous games, such as (and I'm just naming a random few) Mario, Terraria, Assassin's Creed, or, heck, even Tetris(?) would work!

    The simple solution is to add them. It doesn't matter how, just add them. They can be aesthetic or functional. If a certain time is needed, April Fools Day and Halloween are recommended times.

    Here are just a few I thought up.

    1. April Fools Day (aesthetic):
    Turn Wallbreakers into Creepers (reference to Minecraft)

    2. Halloween (aesthetic/functional?):
    Jumpscares from various horror games (Five Nights at Freddy's, Amnesia, Slender, etc.) At random times when the player is in his/her own base (never during attacks), a jumpscare can occur to scare the ♥♥♥♥ out of the player.

    3. (My personal "big one") New Troop (functional):

    Name: Spy

    300px-Spytaunt2.PNG

    Reference to: Team Fortress 2

    Description: "Disguised as a simple villager, the Spy can walk undetected through the base, using his 'Electro-Sapper' thingamabob to disable and destroy the mechanical defenses without tripping traps! But watch out for suspicious Archer Towers and all-seeing Wizard Towers!"

    Attack Type: Sapping

    DPS: 200, 250, 300 (high because the sapping happens rapidly)

    Speed: 25

    Health: 120, 160, 200

    Max Level: 3

    Training Cost: 100, 150, 200 Dark Elixir

    Training Time: 10 Minutes

    Troop Space: 4

    Preferred Targets: Mechanical Defenses (Cannons, Mortars, Air Defenses, etc.)

    Important Notes:

    a: The Spy does not start the timer and scramble the villagers if he is placed first. Once a different troop other than Spies are deployed, the clock begins.

    b: Archer Towers have a chance to target the Spy, but especially attack if he saps a building too close to the Archer Tower (about a 3 tile gap between the closest edges). Wizard Towers will instantly target the Spy no matter what. If the Spy is spotted (targeted by a tower), everything attacks it.

    c: He does not attack Archer Towers or Wizard Towers, but if the Clan Castle somehow triggers, from however much comes out, he targets the strongest ground troop and back-stabs it for an instant kill. However, once he attacks, he is instantly spotted.

    d: The Spy can hop over walls while disguised, but loses the ability once he is spotted.

    Trivia
    :

    a: When deploying the Spy, he will say "Gentlemen," before cloaking himself in smoke and turning into a villager.

    b: At level 1, the Spy's color will look like that of a Blu Spy in Team Fortress 2. At level 2, he changes to a Red Spy. At level three, he gains the Ghastly Gibus hat from Team Fortress 2 (though it is somewhat hard to see).

    /endideas

    If you have an idea for a reference, post it here! Tell whether it is aesthetic or functional, and if it is functional, what it does! Note: BE SERIOUS.
    Last edited by CowserKoopahog; May 29th, 2015 at 11:14 PM.

  2. #2
    Pro Member Flgatorboy's Avatar
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    Three things here:
    1. Copyright
    2. Copyright
    3. Copyright

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  3. #3
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    Quote Originally Posted by Flgatorboy View Post
    Three things here:
    1. Copyright
    2. Copyright
    3. Copyright
    True, but ever heard of asking for permission? If they are allowed, sure, why not? If they are refused, fine, don't add it.

  4. #4
    Pro Member Callywally's Avatar
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    Quote Originally Posted by CowserKoopahog View Post
    True, but ever heard of asking for permission? If they are allowed, sure, why not? If they are refused, fine, don't add it.
    Perhaps you should check if you have permission BEFORE posting a thread on this.

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  5. #5
    Senior Member ClasherTimothy123's Avatar
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    The jumps scares...... NO. Do you know how many little kids play this game? They will get scared, scream, their parents will make them not play the game, less people will play, less people will buy gems, less money for supercell.
    Even if its just on one day.. Clash of clans is not the type of game to scare people.

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  6. #6
    Catherine Theking8133's Avatar
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    Games get famous through their materials. If you look at minecraft, TF2, or mario, they don't use other games stuff. And, quite frankly, CoC has been high in the most commonly downloaded games for a while (Google play store), so they are doing fine without this.
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    Millennial Club XxDjPewdsxX's Avatar
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    Reasons why I hate this idea:
    1. Copyright
    2. Jumpscares..Really? Jumpscares wouldn't scare me (im a horror gamer) but there are kids playing.
    3. Did I mention copyright?
    4. Dont fuse 2 or more games in just one game.
    5. I'm sure I haven't mentioned copyright, right?.
    6. Spy is too OP. Have inferno towers or x-bows then he'll disable them.
    7. And last but not least. The thing I am most definite I haven't said before: COPYRIGHT.

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    Forum Veteran trooperc007's Avatar
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    Quote Originally Posted by XxDjPewdsxX View Post
    Reasons why I hate this idea:
    1. Copyright
    2. Jumpscares..Really? Jumpscares wouldn't scare me (im a horror gamer) but there are kids playing.
    3. Did I mention copyright?
    4. Dont fuse 2 or more games in just one game.
    5. I'm sure I haven't mentioned copyright, right?.
    6. Spy is too OP. Have inferno towers or x-bows then he'll disable them.
    7. And last but not least. The thing I am most definite I haven't said before: COPYRIGHT.
    Those and you forgot copyright.

  9. #9
    Catherine Theking8133's Avatar
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    Quote Originally Posted by XxDjPewdsxX View Post
    Reasons why I hate this idea:
    1. Copyright
    2. Jumpscares..Really? Jumpscares wouldn't scare me (im a horror gamer) but there are kids playing.
    3. Did I mention copyright?
    4. Dont fuse 2 or more games in just one game.
    5. I'm sure I haven't mentioned copyright, right?.
    6. Spy is too OP. Have inferno towers or x-bows then he'll disable them.
    7. And last but not least. The thing I am most definite I haven't said before: COPYRIGHT.
    You think there would be copyright issues? I can't tell from this...
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    Be careful, soon they are going to start charging for pointless threads on the forums too. A lot of you are going to be broke!

  10. #10
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    Problems Solved.

    Quote Originally Posted by XxDjPewdsxX View Post
    Reasons why I hate this idea:
    1. Copyright
    2. Jumpscares..Really? Jumpscares wouldn't scare me (im a horror gamer) but there are kids playing.
    3. Did I mention copyright?
    4. Dont fuse 2 or more games in just one game.
    5. I'm sure I haven't mentioned copyright, right?.
    6. Spy is too OP. Have inferno towers or x-bows then he'll disable them.
    7. And last but not least. The thing I am most definite I haven't said before: COPYRIGHT.
    Well, for 1, 3, 5, and 7, Supercell can, I've replied this before, ask for permission. In fact, if they just change a few things about it, but keep the same general idea, they could maybe get away with it. Not to mention that the other game gets a bit of subliminal advertising as well, which would benefit the other game's developers.

    For 2, the jumpscares can be either warned about and disabled in settings, or just not implemented at all (after all, Supercell has the final say in all ideas and can edit them at will).

    As for 4, it's not fusing as in Mari0 (a combination of Super Mario Bros. and Portal, look it up if interested), where two ideas are made into one, but rather adding a small, neat tidbit into one game that references another.

    And for 6, all you have to do is cover your powerful defenses (X-Bows, Mortars, etc.) with Wizard Towers (they will instantly target Spies) and maybe some Archer Towers (they also target them, but only sometimes). When they are targeted, everything aims at it and fires. It would have low health anyways, and there is almost no way you can 3 star a base with just Spies (unless it has neither Wizard Tower, nor Archer Tower *cough*Goblins*cough*(they don't count for trophies and the eligible ones have almost no loot, anyways)), as they wouldn't survive the Wizard's blasts, along with the onslaught of other defenses, and they don't target the Wizard/Archer Towers either. As for the back-stabbing, the timer would likely be going already, as they won't trigger the Castle themselves, not to mention they can only kill one troop before they get spotted.

    So all in all,

    QnPoUlw.png

    But... Then again, the things I listed were merely suggestions. They don't have to be implemented. All I was asking for were for references in general to be added. It didn't have to be specifically mine. After all, someone could post a reference suggestion on here and Supercell could look at it and use it. Just a little Devil's Advocate for you.

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