First, I like the single player side of the game. I enjoy playability while still having a shield, and I enjoy the loot as I am not attacking someone else, it's looting the "game". I would like to see more levels unlocked for various troop abilities all across the board. I do believe these levels can be adjusted some. I wonder why I am sending my troops against 6 or 8 tesla coils (amazing trap by the way, tesla was a genius) when players themselves will never be able to build the same number of those traps. I figure the single player mode is kinda like a training grounds, so shouldn't the training resemble the fight?

I noticed on a earlier post involving another lab slot suggestion that game speed is a key factor in choices at supercell. I wonder if that is the reason for my next suggestion not existing yet. I am interested in seeing a single player path that rewards in dark elixir and gems, as the one in place already handles gold and elixir. A way to minimize game speed is to keep the reward low for the dark path. The only other option would be limit one dark path base attack per week. Can attempt a base 3 times in a week. If you beat the base you have to wait a week before moving to the next base. If you fail the base 3 times in 24 hours, it becomes locked until the next day.