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Thread: Witch's catapult [Defense Idea]

  1. #1
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    Witch's catapult [Defense Idea]

    Defense Name: Witch's Catapult
    Animation: A witch, sitting at the back of the structure, spawns a wall breaker (level 5, or 6, depending on tower level.). The wall breaker hops in the bucket of the catapult, and the bomb is catapulted through the air like a mortar shell, with the skeleton holding on and trailing behind, dealing a large amount of damage to one target when it lands.
    Features:
    The catapult is unlocked at Town Hall 9 or 10 (or 11?)
    Once it is initially built, it must be "activated" by training a witch and sending it to the catapult. When upgraded to level 2, it does not receive a stat increase until it is reactivated by manning it with a level 2 witch.
    The catapult's range is a 5 tile circle, and can be moved independently of the catapult, but cannot overlap the catapult.)

    Stats:
    Rate of fire: same as mortar
    Targets: highest HP enemy unit (not closest) in range
    Damage:
    Level 1: 300 (60dps?)
    1000HP
    Level 2: 400 (80dps?)
    1200HP

    How does this affect strategy?
    Since the range can be moved independently of the catapult (even the opposite corner of the map!), there are many possible opinions on how to use it. Should it be protected in the core, or should it be on the edge, since it can still aim at the core, at the expense of it being taken out before it can shoot? Or, should it be placed on the edge to draw attackers from that side? Maybe it should. aim just outside the core, to take golems out early? Or, should it can be aimed in the corner to eliminate witches? In that case, should it be placed on the opposite side of the Town Hall, since its appearance hints at the direction (but not the distance) that it is aimed?
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  2. #2
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    Sounds like a different lookin, OP version of mortar

  3. #3
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    Not splash damage, so not really related to a mortar.
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  4. #4
    Pro Member Flgatorboy's Avatar
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    Quote Originally Posted by BoomBangBoi View Post
    Not splash damage, so not really related to a mortar.
    Two things:
    1. It's a wall breaker, it does splash
    2. Same concept as a mortar, just added a witch

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  5. #5
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    Well, the game is a game. Wall breakers normally do splash. In this case they don't. Just like supercell said square storages are stronger. It doesn't matter.
    You just missed the whole point of the idea.
    AANNDD wall breakers use to not do splash iirc.
    Last edited by BoomBangBoi; May 29th, 2015 at 02:35 AM.
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  6. #6
    Pro Member Flgatorboy's Avatar
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    Aright, let me put it like this. What's special about it? How does this adjust Attack and defense?

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  7. #7
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    Quote Originally Posted by BoomBangBoi View Post
    How does this affect strategy?
    Since the range can be moved independently of the catapult (even the opposite corner of the map!), there are many possible opinions on how to use it. Should it be protected in the core, or should it be on the edge, since it can still aim at the core, at the expense of it being taken out before it can shoot? Or, should it be placed on the edge to draw attackers from that side? Maybe it should. aim just outside the core, to take golems out early? Or, should it can be aimed in the corner to eliminate witches? In that case, should it be placed on the opposite side of the Town Hall, since its appearance hints at the direction (but not the distance) that it is aimed?
    It's a tower that can have its range overlapping other towers' ranges without taking up space in the base at the downside of the tower itself being vulnerable near the edge of the base. Or, the tower can take up space in the base and be aimed anywhere else. Of couse, adding a new defense anywhere would need balancing. It's an issue inherent with anything added to the game. However, this is something different than other defenses (range is a circle around other defenses), it targets differently, and it opens more strategies than just "put it by the town hall cause it's powerful" and "set the mode to whatever people attack you with" (inferno and xbow, the two most diverse defenses before the air sweeper.)
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