View Poll Results: Is this a good idea?

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  • Yes

    21 58.33%
  • No

    15 41.67%
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Thread: New trap

  1. #31
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    I like the idea

    It's a good concept but there is no way in hell that if I had lvl 11 walls I would be paying even more gold to half its hp!! If it was to be in the game it would have to be a stand alone unit not an upgraded lvl 11 wall

  2. #32
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    Quote Originally Posted by ALFalpha View Post
    It's a good concept but there is no way in hell that if I had lvl 11 walls I would be paying even more gold to half its hp!! If it was to be in the game it would have to be a stand alone unit not an upgraded lvl 11 wall
    That's a good point. The idea needs to be developed more, but I thought it was a cool concept.

  3. #33
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    Quote Originally Posted by JackRobinson9498 View Post
    That's a good point. The idea needs to be developed more, but I thought it was a cool concept.
    Obviously, the amount of wall which could be "turned into" hidden wall would be limited as well. I heard some people talking about that.

  4. #34
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    Quote Originally Posted by codmeister1 View Post
    That's exactly what I was thinking.
    Great minds think alike xD

  5. #35
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    Quote Originally Posted by JackRobinson9498 View Post
    Great minds think alike xD
    But seriously does anyone know how to bump a forum thread? I'm trying my hardest to not sound like a noob.

  6. #36
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    Quote Originally Posted by JackRobinson9498 View Post
    But seriously does anyone know how to bump a forum thread? I'm trying my hardest to not sound like a noob.
    No one? okeydoke

  7. #37
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    [QUOTE=JackRobinson9498;6439961]No one? okey
    Please remember to vote in the polls guys!

  8. #38
    Millennial Club JibuRiRu's Avatar
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    Quote Originally Posted by JackRobinson9498 View Post
    For years "Clash of Clans" has only had the following as traps:

    -Bombs
    -Giant Bombs
    -Spring Traps
    -Skeleton Traps (Recently added)

    These traps work well to balance out your city's defense. However, it feels like there is a lack of "spice" in the average village. The recently added skeleton traps brightened up the scene, but there could be something better.
    Introducing: Hidden Wall

    Let me go over the specifics before I explain how I see this being integrated. This "Hidden Wall" would be supplied in far fewer numbers than normal wall, as adding that many more walls would completely overpower defense. I plan for these walls to be activated by proximity, like the Hidden Tesla. However, the range would most likely be nearer to the normal bomb's range. This wall would have a faded look to it, to distinguish itself from normal wall. Additionally, the hidden wall would have half the hit points of its stronger counterpart. The main purpose of this wall would be to surprise and distract enemies. Although somewhat easily destroyed, they would still aid in delaying enemy troops while your towers shoot.

    Here is what I envision:

    Town hall level:

    1-None
    2-None
    3-None
    4-None
    5-Hidden Wall unlocked and ten pieces available
    6-None
    7-Additional five pieces unlocked
    8-Additional five pieces unlocked
    9-Additional five pieces unlocked
    10-None

    The amount of wall that would be allowed is still undecided, but this is a rough idea.

    There is also the dilemma of wallbreakers. This extra wall could be slightly overpowered if stacked in rows. Wallbreakers having a greater explosion radius on these particular walls would fix that problem right up.

    Some people might say, adding more wall just makes defense way too strong. Well here's an alternative idea. You could spend gold to transform an existing piece of wall, into a hidden wall. Then, you could toggle it from a normal wall, to a hidden wall, just like you toggle an xbow from ground to air. Of course players would have to keep in mind that hidden wall has half the hp as a normal wall. there would also be a limit to how many pieces of wall you could transform.

    This brings me to a second branch of an idea. What if wall was stackable? I know this may sound strange at first, but if wall could be placed ON TOP of other wall, that could act as a barricade for certain air troops. This is just a rough idea, so don't be too quick to criticize. Of course there would have to be a limit to how much wall you could stack, (I'm assuming they would only allow 1 wall stacked on another) but I feel as if this would open up a whole new strategy to air raids.

    I understand if some people -1 this idea, as it is still in a rough stage, but I hope that some of you can appreciate it's originality, as so many threads on this forum copy off one another. Thanks for your time guys, I hope this idea sounds like a cool addition to the game. Let's make hidden wall a thing!

    Its interesting. I think you could expand it more, and add different options instead of just being a hidden wall. Like say having a wall that if attacked shocked the troops attacking it by a very very small amount. Of course these traits would have to not be obvious to be effective in practice.

    i am concerned about how does it affect the deploy area. If we are sticking with it just being hidden can it extend the deployment area? If so it really shouldn't.

    I also feel stacking them isn't really worthwhile which is why I suggested adding options. While also keeping the half health.
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  9. #39
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    Quote Originally Posted by JibuRiRu View Post
    Its interesting. I think you could expand it more, and add different options instead of just being a hidden wall. Like say having a wall that if attacked shocked the troops attacking it by a very very small amount. Of course these traits would have to not be obvious to be effective in practice.

    i am concerned about how does it affect the deploy area. If we are sticking with it just being hidden can it extend the deployment area? If so it really shouldn't.

    I also feel stacking them isn't really worthwhile which is why I suggested adding options. While also keeping the half health.
    Thanks for the feedback!

  10. #40
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    Thumbs Up

    i support

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