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Thread: Suggestions to make COC better

  1. #11
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by xTh3x View Post
    its a ♥♥♥♥♥♥♥ way of farming, they should make it that lightning's do damage but don't gain any loot
    Honestly, they should make lightning do triple the damage for one week. Then everybody will be begging for it to go back to normal, and realize how much better it was and that they took what they had for granted.
    Clash of Clans: stopped at TH 9, Level 99
    My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
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  2. #12
    Pro Member Callywally's Avatar
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    Quote Originally Posted by jeshish22 View Post
    Yeah, I agree with you Callywally, but you might want to think about toning down the rudeness. I have seen many of you posts, and not one of them has been even remotely nice. (this is the best one I have seen)
    Excuse me, I can be a bit blunt at times.

    I just get tired of lame post after lame post, most of them being duplicates.

    I'll try to be a bit more understanding though (if possible)

    Level 123 | TH11 | Former-Farmer (Thanks SC)

    GG - 515m | EE - 500m


  3. #13
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by ColonelAwesome View Post
    Honestly, they should make lightning do triple the damage for one week. Then everybody will be begging for it to go back to normal, and realize how much better it was and that they took what they had for granted.
    Heh, I'm up for that! I'd take the hits too just to see others have something to really complain about.

    If anyone else feel like reading a moderately long post on just how much effort was made in keeping Dark Elixir losses balanced, check my other post out. There are some rarely considered (by players) game stats that really do a lot towards keeping people from lossing a lot more than they would if it were any other type of loot. That what's-her-name-village-helper should really pull players to one side and tell them just how lucky they are for not losing more Dark Elixir... from any attack.


    If anything, I've (finally) been the target DE zappers, after sinking down to near 1300 (still Gold III ), and the most annoying aspect is... gaining trophies! I don't mind the wins, rather prefer real attempts failing, but the Zaps and the lame mine/collector sniping (for what I have no clue, since the returns are pethetic) dumping cups on me 'floats' me to the higher parts of the League, with no Shield of course, which usually makes me a greater target for TH9 farmers.

    So really, I don't care if you zap (I'm entertained as hell if someone actually revenge attacks with just a zap!); loot wise it isn't worth it having me casually stalk your base, as a hobby, and clearing your field of buildings when the base looks 'ripe' enough, or is unlucky to be war-army practice base. The dropped trophies are actually the most damaging to me, since it is like popping a submarine onto the surface to be shot to pieces! I'd have to trophy drop after several of those lame attackes, but even I need to sleep at some point.
    Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
    Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon! |REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker

  4. #14
    Fresh Spawn 3attaaroo's Avatar
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    you want my loots? fight, scheme, invade, beat me
    it a strategic game!

    if sm1 got 2000 Dark without any effort, and I lost that many in a way that could never be avoided, my only mistake is that I got much dark elixer!!
    is it fair?!!!

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