This tower loves to take up all the damage! Golem Towers are large towers that attract troops towards them.
Appearance:
The Golem Tower is a huge mound of stone, of 4*4 size, like the Laboratory.
Function:
The Golem Tower takes up damage that troops do to it, buying time for other defenses to finish it off. It is also magnetic and causes troops to go towards it faster than normal.
Stats:
Unlocked at TH8.
How it affects gameplay:
Hitpoints Magnetic Radius Upgrade Cost Upgrade Time Explosive Damage at Destruction (Radius 5 Tiles) Appearance Change Level 1 (TH8) 4000 5 Tiles 1,000,000 Gold
and
10,000 DE3 Days 100 Damage Stone Mound Level 2 (TH8) 5000 6 Tiles 2,500,000 Gold
and
15,000 DE5 Days 150 Damage Spiky Stones Level 3 (TH9) 6000 7 Tiles 4,000,000 Gold
and
20,000 DE8 Days 200 Damage Glowing Mound Level 4 (TH10) 7000 8 Tiles 6,000,000 Gold
and
30,000 DE10 Days 300 Damage Purple Spikes
Defensive Strategy
The Golem Mound is larger than normal, therefore making improvisation of base design necessary. Troops will be attracted towards it, place traps near it to lure troops towards them. Place near Town Hall similarly to Skeleton Traps to distract troops.
Offensive Strategy
Place a Rage Spell when troops near the Golem Tower, to hasten its destruction. Use PEKKAs to destroy it, the explosive damage will not affect them much.
What do you think? Please post your comments on what I should add, remove, or tweak!





