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Thread: Mini perishable heroes ?

  1. #1
    Forum Veteran PokeManiac's Avatar
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    Mini perishable heroes ?

    heroes ? Nice. Mini heroes are heroes that you can buy for little DE [ 500 or so depending on powers ]. They are more powerful than normal troops but weaker then heroes. If they die in battle , they die forever and have to be re bought.

    Why u ask ? coz many people want new heroes but more heroes will make any attack more difficult to beat. Also many small heroes will add more choice to the game and make more diverse attacks . Forum is erupting with nice unique hero ideas but can't be implemented that easy. Mini heroes can be added easily. Also they will add nice use of DE in later.

    Note that only 1 MP hero can be kept , but at TH 10 , 2 can be kept. They do not defend the village nor do they have any altar.
    Wherever these heroes die ,a big black grave stone is planted which yields 50 DE.

    List of Mini Perishable Heroes :
    Town hall 8 MP heroes :
    Marauder : A strong female viking who has a mallet like weapon in her hand which are very muscular . Every hit heals her slightly. She is similar in stats to valkyrie.
    Cost : 1000 DE

    Camager : A young crossbowmen who carries a crossbow . It's range is 6 tiles and attack similar to a maxed archer. But sadly hp is only of a LV2 giant. This young guy is fast and eagle eyed too!
    Cost : 1000 DE

    Goblin God : A larger goblin who wears garlands of bones. He like any other Goblin but has 800 HP and a special ability called Greedy Grab :
    On using the ability , 5 goblins spawn and are raged and healed . Similar to Iron Fist but makes goblins effective in looting.
    Cost : 1000 DE

    Town hall 9 MP heroes :
    Thor : He is a asgardian who carries his electric hammer. He being melee though does high damage but is slow. His HP is 1000 and looks are dashing . He has an ability : Bolt hammer :
    Using the ability , a LV1 lightning spell is rained around him thus helping him clear pesky troops and low HP stuff.
    Cost : 2500

    Axe Dame : A bigger valkyrie who carries a golden axe. Her range is the same but does double damage to every thing so is 2x better than valkyrie. Also while spinning her axe, it blocks archer tower and X bow arrows
    Cost : 2500

    Skeleton Lord : A bigger skeleton who has a gold sword. He is the leader of all the skeletons who has high DPS but HP=600 only. While being fast and super high damaging he also has a ability called Bone Crush :
    Bone Crush spawns 5 skeletons which are raged and healed . Also enemy skeletons are hypnotized and brought under their side.
    Cost : 2500


    Town hall 10 MP heroes :
    Snow Monster : A snow abominable man who is fulled covered by snow and ice. His attack speed is slow , 1 shot per 5 seconds. But each shot does 50 damage and freezes target for 2 seconds. He is but double effected by Inferno Towers but it's HP is 1300.
    Cost : 5000

    Spell Master : A super powerful mage who is similar to a wizard but more bigger and wears a brown royal coat. On attacking he launches black claws like cutters. They do 250 DP shot. Also while he is alive , the first used spell starts regenerating at 2% per second.
    Cost : 5000

    < Yet to be finalized , maybe a female minion or something >

    Thnx , if you have hero idea plz submit it briefly !!1
    Last edited by PokeManiac; June 19th, 2015 at 12:30 PM.
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  2. #2
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    This actually is not a bad idea, but seriusly? Axe dame with a mace?

  3. #3
    Catherine Theking8133's Avatar
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    If the lava hound dies, but the pups survive, what happens to the troop?
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  4. #4
    Forum Veteran PokeManiac's Avatar
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    Okay.....

    There are too less MP heroes in my lis so added a whole new bunch of them !! Axe Dame stays !!
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  5. #5
    Senior Member Jahboy777's Avatar
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    Brutally Honest

    Ok im going to start off by saying the idea of "perishable" heroes isn't a bad one. I could see SC implementing new time constrained heroes (with a cool down period of course) purchased with gems

    That being said, none of these troops are good ideas. In fact a couple of them have either been ruled out, or advised against. Please put more effort in to developing 1 or 2 troops instead of a little thought in to 8 different ones.

    Also please acquaint yourself with these two threads:

    http://forum.supercell.net/showthrea...ggestion-guide

    http://forum.supercell.net/showthrea...rum-guidelines
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