The Conquest Cart is a mechanical structure that is able to carry a whole defense into battle!
With this new invention, you can really pack a punch, or a few cannon balls, in your raids!
The Conquest Cart will act much like a hero. You must first build it, and place it somewhere in your base. After it is ready, you can set a defense building into it. It will take a while, because some defenses are pretty heavy.
Once the defense is loaded into the Conquest Cart, the defense is useless until you attack!
Once you attack, you can send a ready Conquest Cart in with your troops! Your defense building will begin acting as it would regularly (cannons can only attack ground units, etc). Once destroyed, your defense is rendered useless, and will be repairing, similarly to how the Barbarian King heals. While repairing, the defensive building cannot defend your base, be loaded into the Conquest Cart, or be upgraded.
The Conquest Cart is pretty low in health, but the health of the defensive building loaded onto it is added.
Damage dealt by the defense is the same, but is not affected by Rage spells.
The Conquest Cart cannot jump, and the jump spell with not change this.
The Conquest Cart cannot be destroyed by spring traps, but takes double damage from bombs, large bombs, and hidden teslas.
Attacking Strategies
This would work a bit better for higher level bases, mainly because there are Inferno Towers, X-Bows, and many more powerful defense buildings.
I could see someone taking an X-Bow along for farming because of its high attack speed,
or a cannon for its high health. A wizard tower would work well in clan wars for its high splash damage. It also has more health than a wizard alone, which makes a huge difference.
Defense Strategies
As far as defending goes, you would have to
really think about were your traps would go.
Since the Conquest Cart takes double damage from ground based traps, they are the way to go. Since some defenses have pretty long ranges, you would have to really pack your defends together, and let your traps do most of the work.
Statistics
Since the Conquest Cart shares the health of the defense loaded onto it, the health will be different most of the time. Same goes for the DPS. But here is everything not affected by the type of defense loaded onto the Conquest Cart:
Movement Speed: Slow, like Balloon slow
Favorite Target: Any
Description:
"Our alchemists have thought of a way to use dark elixir as fuel for an engine! It's tough enough to carry any of your defenses!"
After every attack, you must refuel the tank of the Conquest Cart. This may vary, depending on the level of it.
Level 1: 100 dark elixir
Level 2: 135 dark elixir
Level 3: 170 dark elixir
Level 4: 215 dark elixir
Level 5: 280 dark elixir
Upgrade Costs
Level 2: 900,000 gold, 1 week
Level 3: 1,600,000 gold, 1 week, 4 days
Level 4: 2,500,000 gold, 3 weeks
Level 5: 8,000,000 gold, 5 weeks
Most of these are pretty high because the Conquest Cart, if used correctly, could really mess someone up.
Now, here are the reasons for upgrading:
Each upgrade grants 2 movement speed.
Each upgrade grants a higher weight limit, allowing you to load different defenses on it
(Archer towers being the lightest, Inferno towers being the heaviest.)
Each upgrade requires 100 more dark elixir to refeul
Each new upgrade takes longer to set up, and defenses that are repairing take less time.
Here are the weight statistics for defenses:
Archer Tower: 1 weight unit
Cannon: 2 weight units
Wizard Tower: 2 weight units
Mortar: 3 weight units
X-Bow: 4 weight units
Inferno Tower: 5 weight units
Army Compositions
Because the Conquest Cart is not trained in barracks, it does not take up army space. It is just deployed like the Barbarian King, or Archer Queen.





