Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 31

Thread: Advanced Army Build Interface (With Crude Pictures and Algorithm Example)

  1. #21
    Millennial Club
    Join Date
    Jun 2014
    Location
    Toronto, Canada
    Posts
    1,476
    Well it looks like this idea isn't ruled out since the thread has not been deleted yet.

  2. #22
    Trainee
    Join Date
    May 2015
    Posts
    23
    Quote Originally Posted by Seuss145 View Post
    Well it looks like this idea isn't ruled out since the thread has not been deleted yet.
    I guess not - though not sure if SC has even really looked at it yet

  3. #23
    Trainee
    Join Date
    May 2015
    Posts
    23
    Seems with the latest CoC update that their new interface kind of leads into something that might work for this idea. They got a lot of the troop stuff pushed a unified window with tabs.

    They could easily make a "build" button on the overall troop summary page next to the edit button that would open up into this new window idea I have and perform the overall troop build tab like this. I think it would fit in perfectly.

  4. #24
    Forum Contender devil9394's Avatar
    Join Date
    May 2014
    Location
    In bed, just pretending I'm a carrot.
    Posts
    4,796
    I see you put a lot of effort into designing your topic and explaining your idea, good job! I really like the idea and I think it would make cooking troops easier and speed up the attacks as the queues would be better distributed. However, it seems like a lot of effort for just getting rid of the action of putting the troops in a good queue by yourself, so I am for the idea if it is not too much work for a fairly small addition.
    Quote Originally Posted by BRLESNAR View Post
    Mr.Devil does have a quality that he gives formal and good posts. A man of intellect, sorry, a demon of intellect.
    Quote Originally Posted by DaOneNOnly799 View Post
    It seems that we have a devilish devil here; that even the devil himself approves.
    "Trust those who seek the truth but doubt those who say they have found it."

  5. #25
    Senior Member Sman808's Avatar
    Join Date
    Mar 2015
    Location
    I don't exist.
    Posts
    404
    This thread just got revived.

    I like the idea, but it might fit with the ruled out thing that somebody pointed out earlier.
    Last edited by Sman808; July 7th, 2015 at 06:57 PM.

    Relaxing flute solo
    My deck: Balloon, ewiz, inferno dragon, log, arrows, barbarians, ice golem, freeze

  6. #26
    Millennial Club
    Join Date
    Jun 2014
    Location
    Toronto, Canada
    Posts
    1,476
    Quote Originally Posted by Sman808 View Post
    This thread just got revived.

    I like the idea, but it might fit with the ruled out thing that somebody pointed out earlier.
    Revival again! It is not actually ruled out, but in fact an alternative to the rules out idea.

  7. #27
    Trainee
    Join Date
    May 2015
    Posts
    23
    Quote Originally Posted by Seuss145 View Post
    Revival again! It is not actually ruled out, but in fact an alternative to the rules out idea.
    Yeah not sure why people think this idea is ruled out. If people payed attention to the main thread they would know it's not what they think it is.

  8. #28
    Trainee
    Join Date
    May 2015
    Posts
    23
    Wait.. so it looks like this idea I posted on has now been implemented?! Posted on this well over a year ago, but watching the video of the release today, it's very close to what I originally submitted!

  9. #29
    Trainee
    Join Date
    Oct 2016
    Posts
    19
    I hope this is the right place...but i could not reply to the main announcment of the update 12.10.2016...
    I tested the army plan and think it is a good idea but not perfect. If there are troops left after a clash and i then start the production of a troop plan designed before the result is not what i expect. The plan will be produced in the order and quantity without comparing to the already existing troops. But this would be necessary to get the army i wanted.
    Example..
    plan: 2 giants 9 drakes in this order
    1 giants left from former clash
    start of the plan should lead to production of 1 giant and 9 drakes
    Outcome: the plan
    If there are units left that are not part of the plan .. no perfect idea from my side, may be ignoring, production might not completely fit in the fields..

  10. #30
    Trainee
    Join Date
    Oct 2016
    Posts
    19
    Another idea for the new production screen... it would be great if the roomspace requirements are shown on the icons and if i see on the register were i choose the units for production i see the units that are already in ready..hopefully anough space :-)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •